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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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Legends of the Samurai - The Mystic Arts
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<blockquote data-quote="Crothian" data-source="post: 2144275" data-attributes="member: 232"><p><strong>Legends of the Samurai Mystic Arts</strong></p><p></p><p>This is an interesting book in that it is the second half. This PDF is a stand alone product but can be combined with the other one the Bushido Handbook. Together they form a much better book as one covers the magic (this one) and the other one covers the more mundane fighting. Both are Japanese influenced and have the feel of the culture in the books. </p><p></p><p> Legends of the Samurai Mystic Arts is a PDF by RPGObjects. They are one of the better and more consistent PDF publishers out there and have slowly moved some of their PDFs into the print market. They are well known for their Darwin’s World and Blood and series of books. This book is fifty three pages in like and has little art. It is nicely laid out though and has good book marks in it. </p><p></p><p> There are four core classes presented in the book. The first is called a Kenza and is the master of elements. The second is the Mahoutsukai is a sorcery of Black Magic without honor. Then there is the Senkensha a diviner seer. Lastly there is the Shukke a priest of a temple and dispenser of knowledge and philosophy. Each class uses magic put unlike the traditional magic of D&D. Theirs is a point based system that allows for spells to be cast at earlier levels by at a very high cost. For instance a fifteenth level caster can cast 9th level spells but it would cost a third of the spell points they would have for a day. </p><p></p><p> The skill section has some interesting items in it. They take many of the magical craft feats and change them into craft skills. It does not turn the making of the items into skill checks but does require a certain amount of ranks in the skills to make certain items. It is a nice and different way to do them and looks like it should work fine as an alternate and a bit easier way to use. I say easier since skill points are easier to come across in the game then feats are. </p><p></p><p> The book does a nice job of capturing the feel and the fantasy of a more Japanese based setting. The classes are nice and offer much more interesting and unique abilities then in most core classes that come out these days. It works really well with the other PDF as it was designed to do but can also stand alone to offer some different takes on magical classes and characters. The spells are creative and have some cool abilities not seen in other books. The book just really offers some new creative choices.</p></blockquote><p></p>
[QUOTE="Crothian, post: 2144275, member: 232"] [b]Legends of the Samurai Mystic Arts[/b] This is an interesting book in that it is the second half. This PDF is a stand alone product but can be combined with the other one the Bushido Handbook. Together they form a much better book as one covers the magic (this one) and the other one covers the more mundane fighting. Both are Japanese influenced and have the feel of the culture in the books. Legends of the Samurai Mystic Arts is a PDF by RPGObjects. They are one of the better and more consistent PDF publishers out there and have slowly moved some of their PDFs into the print market. They are well known for their Darwin’s World and Blood and series of books. This book is fifty three pages in like and has little art. It is nicely laid out though and has good book marks in it. There are four core classes presented in the book. The first is called a Kenza and is the master of elements. The second is the Mahoutsukai is a sorcery of Black Magic without honor. Then there is the Senkensha a diviner seer. Lastly there is the Shukke a priest of a temple and dispenser of knowledge and philosophy. Each class uses magic put unlike the traditional magic of D&D. Theirs is a point based system that allows for spells to be cast at earlier levels by at a very high cost. For instance a fifteenth level caster can cast 9th level spells but it would cost a third of the spell points they would have for a day. The skill section has some interesting items in it. They take many of the magical craft feats and change them into craft skills. It does not turn the making of the items into skill checks but does require a certain amount of ranks in the skills to make certain items. It is a nice and different way to do them and looks like it should work fine as an alternate and a bit easier way to use. I say easier since skill points are easier to come across in the game then feats are. The book does a nice job of capturing the feel and the fantasy of a more Japanese based setting. The classes are nice and offer much more interesting and unique abilities then in most core classes that come out these days. It works really well with the other PDF as it was designed to do but can also stand alone to offer some different takes on magical classes and characters. The spells are creative and have some cool abilities not seen in other books. The book just really offers some new creative choices. [/QUOTE]
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