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<blockquote data-quote="Shayuri" data-source="post: 3828052" data-attributes="member: 4936"><p><strong>Name</strong>: Maighan</p><p><strong>Class</strong>: Druid 9</p><p><strong>Race</strong>: Elf</p><p><strong>Alignment</strong>: NG</p><p><strong>Gender</strong>: Female</p><p></p><p>[sblock=Description]Maighan has the slim, fragile appearance common to elves the world over. It belies unusual hardiness though, from one who has passed grueling tests of fortitude designed by and for creatures sturdier than elves. She moves with uncanny grace, even for her kinsfolk, and her composure is seemingly unbreakable. By estimates of elf or human, she is beautiful, in a distant, ethereal sort of way. Fair, smooth skin, bright red hair, piercing green eyes. Despite her measured calm and gentle demeanor, there is a hint of wildness in her as well...of untamability. She wears distinctive armor made of the famed bronzewood leaves of Aerenal, treated alchemically to leatherlike protective quality, and then further strengthened by magic.[/sblock]</p><p></p><p><strong>Abilities</strong></p><p>STR 10 (+0)</p><p>DEX 18 (+4)</p><p>CON 14 (+2)</p><p>INT 13 (+1)</p><p>WIS 20 (+5) - +2 from item</p><p>CHA 14 (+2)</p><p></p><p><strong>Statistics</strong></p><p>HP 80/80</p><p>AC 17 (10 + 4 Dex + 3 armor)</p><p>Buffed AC 20 (+3 natural)</p><p>FORT +9 (7 Base, +2 Con)</p><p>REF +9 (5 Base, +4 Dex)</p><p>WILL +12 (7 Base, +5 Wis)</p><p></p><p>Speed: 30ft</p><p>INIT +4 (+4 Dex)</p><p></p><p>Melee +6/+1</p><p>Ranged +10/+5</p><p></p><p><strong>Feats</strong></p><p>1 Gatekeeper Initiate</p><p>3 Spell Focus: Conjuration</p><p>6 Natural Spell</p><p>9 Augment Summoning</p><p></p><p><strong>Racial Features</strong></p><p>+2 Dex, -2 Con</p><p>Low Light Vision</p><p>Immune to magic sleep</p><p>+2 save vs Enchantment</p><p>+2 Spot, Listen, Search</p><p>Detect Secret Doors</p><p>Weapon Proficiencies</p><p></p><p><strong>Class Features</strong></p><p>Animal Companion</p><p>Nature Sense</p><p>Wild Empathy</p><p>Woodland Stride</p><p>Trackless Step</p><p>Resist Nature's Lure</p><p>Wild Shape 3/day (Small - Large)</p><p>Venom Immunity</p><p></p><p><strong>Skills</strong> </p><p>Concentration (Con) +13 (11 ranks + 2 Con)</p><p>Handle Animal (Cha) +7 (5 ranks + 2 Cha)</p><p>Heal (Wis) +10 (5 ranks + 5 Wis)</p><p>Knowledge (nature) (Int) +6 (5 ranks + 1 Int)</p><p>Knowledge (history) (Int) (cc) +2 (1 ranks + 1 Int)</p><p>Listen (Wis) +9 (4 ranks + 5 Wis)</p><p>Spellcraft (Int) +6 (5 ranks + 1 Int)</p><p>Speak Language (cc) 2 ranks</p><p>Spot (Wis) +9 (4 ranks + 5 Wis)</p><p>Survival (Wis) +15 (10 ranks + 5 Wis)</p><p></p><p><strong>Languages</strong></p><p>Common, Elvish, Druidic, Sylvan, Terran, Auran</p><p></p><p><strong>Spellcasting </strong>(Druid: Caster level 9, DC 15+lvl, +1 DC Conjuration spells)</p><p>Prepared</p><p>0 - Dawn, naturewatch, Detect magic, cure minor wounds, guidance, create water</p><p>1 - Cloudburst, Thunderhead, Faerie Fire, Produce Flame x2, Wall of Smoke</p><p>2 - Barkskinx2, Nature's Favor, Earthbind, Briar Web</p><p>3 - Thornskin, Mass Resist Energy, Greater Magic Fang, Call Lightning</p><p>4 - Flame Strike, Arc of Lightning, Cure Serious Wounds</p><p>5 - Panacea, Cure Critical Wounds</p><p></p><p><strong>Equipment</strong></p><p>Money 650</p><p></p><p>Weapons</p><p>Bowstaff +1, 4600</p><p> - Staff +1/MW, +7 to hit, 1d6+1 dmg, can change into bow as mv action</p><p> - Longbow +1, +11 to hit, 1d8+1 dmg, 100', Can change into staff as mv action.</p><p></p><p>Mundane Gear</p><p>Pending</p><p></p><p>Magical Items</p><p>Periapt of Wisdom +2, 4k</p><p>Vanisher Cloak, 2500 (MIC: 3 charges per day, spend as std action. 1 turns self invis 4 rnds. 2 self and 1 other invis for 3 rnds. 3 turns self and 3 others invis for 2 rnds. As Invis spell.</p><p>Ring of Mighty Summons, 14k (Complete Mage: Summoned creatures have max HP per HD, 3/day)</p><p>Bracers of Lightning, 11k (MIC: Swift action grants +1d6 elec dmg to all attacks for 1 rnd, works in wildshape, part of item set)</p><p>Wilding Clasp, 4k (connected to armor)</p><p>Leafweave Armor +1, 1750gp</p><p></p><p>-------</p><p><strong>Animal Companion</strong></p><p>8HD Dire Wolf +1 Str/Dex +2 nat armor Link, Share Spells, Evasion +2tricks</p><p>7HD eagle, +3 str/dex +6 nat armor Link, Share Spells, Evasion, Devotion, Multiattack +4tricks</p><p>8HD dire bat...</p><p></p><p>-------</p><p><strong>Background</strong></p><p>[sblock]From the start, Maighan didn't quite fit into the swing of things among the Aerenal elves. She was always faintly troubled by the Undying... At what point did they become so alien; so cut off from other beings, even elves, that they could no longer empathize? They were so removed from the world...neither eating nor drinking nor dying nor truly living. What troubled her the most though was their effect on young elves. How many of her childhood friends had envied the Undying so much that they felt as if life were a curse? That they felt trapped in their flesh before they ever really tried to appreciate it? These things, to the embarrassment of her family, led her away from the outright worship of the Undying Court...though she eventually made her peace with them non-ecumenically.</p><p></p><p>She fould too that she wasn't alone. There were druids in Aerenal...not many, and they lived quiet lives, careful not to attract too much attention. The druidic language was the one true sign of membership. Knowledge of it without spell or device meant one who had taken their Vows as a druid and steward of nature.</p><p></p><p>During her studies as a druid, she learned of the Gatekeepers...a sect in distant Khorvaire who had taken on the sacred duty of protecting Eberron from invasions by other planes. The histories only spoke of one such invasion, but it was terrible enough...it ended the goblin empire and cleared the way for the nation of Galifar...and even those consequences were because the war was WON.</p><p></p><p>The idea struck Maighan's interest. After all, nature faced foes both internal and external...but she was more interested in dealing with internal threats diplomatically. But to be a warrior of nature...a fierce and proud spear-carrier in the face of threats from beyond space and time...the romance of that appealed to her youthful nature. She began the difficult and arduous trip to the Eldeen Reaches.</p><p></p><p>Her adventures in going were great. Pirates and sea monsters...intrigue and politics...bandits, assassinations, and no small amount of fortune both good and bad dogged her every step it seemed. By the time she stepped into the druid circle in Eldeen, she was not the same person she was when she started. It was only because of those hardships that she was able to endure the orcish druid tests that qualified her as a Gatekeeper; a mantle she wears with pride.</p><p></p><p>(insert stuff about Last War and previous adventures...haven't detailed yet)</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 3828052, member: 4936"] [B]Name[/B]: Maighan [B]Class[/B]: Druid 9 [B]Race[/B]: Elf [B]Alignment[/B]: NG [B]Gender[/B]: Female [sblock=Description]Maighan has the slim, fragile appearance common to elves the world over. It belies unusual hardiness though, from one who has passed grueling tests of fortitude designed by and for creatures sturdier than elves. She moves with uncanny grace, even for her kinsfolk, and her composure is seemingly unbreakable. By estimates of elf or human, she is beautiful, in a distant, ethereal sort of way. Fair, smooth skin, bright red hair, piercing green eyes. Despite her measured calm and gentle demeanor, there is a hint of wildness in her as well...of untamability. She wears distinctive armor made of the famed bronzewood leaves of Aerenal, treated alchemically to leatherlike protective quality, and then further strengthened by magic.[/sblock] [B]Abilities[/B] STR 10 (+0) DEX 18 (+4) CON 14 (+2) INT 13 (+1) WIS 20 (+5) - +2 from item CHA 14 (+2) [B]Statistics[/B] HP 80/80 AC 17 (10 + 4 Dex + 3 armor) Buffed AC 20 (+3 natural) FORT +9 (7 Base, +2 Con) REF +9 (5 Base, +4 Dex) WILL +12 (7 Base, +5 Wis) Speed: 30ft INIT +4 (+4 Dex) Melee +6/+1 Ranged +10/+5 [B]Feats[/B] 1 Gatekeeper Initiate 3 Spell Focus: Conjuration 6 Natural Spell 9 Augment Summoning [B]Racial Features[/B] +2 Dex, -2 Con Low Light Vision Immune to magic sleep +2 save vs Enchantment +2 Spot, Listen, Search Detect Secret Doors Weapon Proficiencies [B]Class Features[/B] Animal Companion Nature Sense Wild Empathy Woodland Stride Trackless Step Resist Nature's Lure Wild Shape 3/day (Small - Large) Venom Immunity [B]Skills[/B] Concentration (Con) +13 (11 ranks + 2 Con) Handle Animal (Cha) +7 (5 ranks + 2 Cha) Heal (Wis) +10 (5 ranks + 5 Wis) Knowledge (nature) (Int) +6 (5 ranks + 1 Int) Knowledge (history) (Int) (cc) +2 (1 ranks + 1 Int) Listen (Wis) +9 (4 ranks + 5 Wis) Spellcraft (Int) +6 (5 ranks + 1 Int) Speak Language (cc) 2 ranks Spot (Wis) +9 (4 ranks + 5 Wis) Survival (Wis) +15 (10 ranks + 5 Wis) [B]Languages[/B] Common, Elvish, Druidic, Sylvan, Terran, Auran [B]Spellcasting [/B](Druid: Caster level 9, DC 15+lvl, +1 DC Conjuration spells) Prepared 0 - Dawn, naturewatch, Detect magic, cure minor wounds, guidance, create water 1 - Cloudburst, Thunderhead, Faerie Fire, Produce Flame x2, Wall of Smoke 2 - Barkskinx2, Nature's Favor, Earthbind, Briar Web 3 - Thornskin, Mass Resist Energy, Greater Magic Fang, Call Lightning 4 - Flame Strike, Arc of Lightning, Cure Serious Wounds 5 - Panacea, Cure Critical Wounds [B]Equipment[/B] Money 650 Weapons Bowstaff +1, 4600 - Staff +1/MW, +7 to hit, 1d6+1 dmg, can change into bow as mv action - Longbow +1, +11 to hit, 1d8+1 dmg, 100', Can change into staff as mv action. Mundane Gear Pending Magical Items Periapt of Wisdom +2, 4k Vanisher Cloak, 2500 (MIC: 3 charges per day, spend as std action. 1 turns self invis 4 rnds. 2 self and 1 other invis for 3 rnds. 3 turns self and 3 others invis for 2 rnds. As Invis spell. Ring of Mighty Summons, 14k (Complete Mage: Summoned creatures have max HP per HD, 3/day) Bracers of Lightning, 11k (MIC: Swift action grants +1d6 elec dmg to all attacks for 1 rnd, works in wildshape, part of item set) Wilding Clasp, 4k (connected to armor) Leafweave Armor +1, 1750gp ------- [B]Animal Companion[/B] 8HD Dire Wolf +1 Str/Dex +2 nat armor Link, Share Spells, Evasion +2tricks 7HD eagle, +3 str/dex +6 nat armor Link, Share Spells, Evasion, Devotion, Multiattack +4tricks 8HD dire bat... ------- [B]Background[/B] [sblock]From the start, Maighan didn't quite fit into the swing of things among the Aerenal elves. She was always faintly troubled by the Undying... At what point did they become so alien; so cut off from other beings, even elves, that they could no longer empathize? They were so removed from the world...neither eating nor drinking nor dying nor truly living. What troubled her the most though was their effect on young elves. How many of her childhood friends had envied the Undying so much that they felt as if life were a curse? That they felt trapped in their flesh before they ever really tried to appreciate it? These things, to the embarrassment of her family, led her away from the outright worship of the Undying Court...though she eventually made her peace with them non-ecumenically. She fould too that she wasn't alone. There were druids in Aerenal...not many, and they lived quiet lives, careful not to attract too much attention. The druidic language was the one true sign of membership. Knowledge of it without spell or device meant one who had taken their Vows as a druid and steward of nature. During her studies as a druid, she learned of the Gatekeepers...a sect in distant Khorvaire who had taken on the sacred duty of protecting Eberron from invasions by other planes. The histories only spoke of one such invasion, but it was terrible enough...it ended the goblin empire and cleared the way for the nation of Galifar...and even those consequences were because the war was WON. The idea struck Maighan's interest. After all, nature faced foes both internal and external...but she was more interested in dealing with internal threats diplomatically. But to be a warrior of nature...a fierce and proud spear-carrier in the face of threats from beyond space and time...the romance of that appealed to her youthful nature. She began the difficult and arduous trip to the Eldeen Reaches. Her adventures in going were great. Pirates and sea monsters...intrigue and politics...bandits, assassinations, and no small amount of fortune both good and bad dogged her every step it seemed. By the time she stepped into the druid circle in Eldeen, she was not the same person she was when she started. It was only because of those hardships that she was able to endure the orcish druid tests that qualified her as a Gatekeeper; a mantle she wears with pride. (insert stuff about Last War and previous adventures...haven't detailed yet) [/sblock] [/QUOTE]
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