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Legens&Lore: Monte Cook takes over
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<blockquote data-quote="billd91" data-source="post: 5688795" data-attributes="member: 3400"><p>I disagree. I see a lot of the mechanical changes from 2e to 3e as taking principles from the older editions and generalizing or simplifying them. Some things changed a lot, sure. The skill system was a departure from 1e/2e (though germs of it can be seen in the 2.5 Player's Option edition). But the feat system wasn't that different from weapon proficiencies, particularly when you consider the addition of specialization in Unearthed Arcana, fighting styles in the Complete Fighter's Handbook, and special combat moves in the Celts historical campaign greenbook.</p><p></p><p>Looking at spells and magic items, coming up with different named bonuses was a way to generalize the ability to stack some bonuses (bless, prayer) but not others (rings of protection, cloaks of protection, magic armor bonuses). </p><p></p><p>So a lot of the new mechanics were designed to reinforce and extend principles in the old game and that's one reason I see 3e as being a lot more like 1e/2e than you apparently do.</p></blockquote><p></p>
[QUOTE="billd91, post: 5688795, member: 3400"] I disagree. I see a lot of the mechanical changes from 2e to 3e as taking principles from the older editions and generalizing or simplifying them. Some things changed a lot, sure. The skill system was a departure from 1e/2e (though germs of it can be seen in the 2.5 Player's Option edition). But the feat system wasn't that different from weapon proficiencies, particularly when you consider the addition of specialization in Unearthed Arcana, fighting styles in the Complete Fighter's Handbook, and special combat moves in the Celts historical campaign greenbook. Looking at spells and magic items, coming up with different named bonuses was a way to generalize the ability to stack some bonuses (bless, prayer) but not others (rings of protection, cloaks of protection, magic armor bonuses). So a lot of the new mechanics were designed to reinforce and extend principles in the old game and that's one reason I see 3e as being a lot more like 1e/2e than you apparently do. [/QUOTE]
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