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Legens&Lore: Monte Cook takes over
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<blockquote data-quote="Crazy Jerome" data-source="post: 5689676" data-attributes="member: 54877"><p>I think that a well-designed version of D&D could be done that went for a very middle of the road appeal on GNS grounds. And I even agree that is the way that D&D should be done. However, I don't think many of the people calling for such would be very satisfied with that version. (I do think a lot of people would like it, but not necessary the ones calling for it.)</p><p> </p><p>You do a well-designed game on those grounds, you are threading some tight channels. The ripple effects go throughout the system, and lead to all kinds of necessary choices that people don't like, because they don't see why they are necessary. So what many people actually want when they want no focus on any particular GNS element is they want the game to include a lot of the stuff they like and not include a lot of stuff they don't like. Make classes this archetypical, but preserve that much choices. Keep this class, race, spell etc. Lose the other one. Use that mechanic for damage, not this one. Trouble is, when you add up all the individual lists--when they aren't outright mutually exclusive, they are at least incoherent (plain English incoherent, not Forge-speak). Put my stuff in, and if that means the design is compromised, tough!</p><p> </p><p>Down that route is merely a bunch of fantasy heartbreakers for 1E, 2E, 3E, or even 4E or PF. Before WotC did that, they'd be better served to obtain rights to RM, RQ, Fantasy Hero, GURPS Fantasy, and so forth. They already have the rights to Dragon Quest. Then do a slimmed down version of those games with a D&D sensibility, slap the D&D logo on the cover, and call it a day. It would cost less, and be a better product than a rewrite/rehash of 1E, et. al., as a means of putting idiosyncratic preferences into official print. Not saying that it would be a good idea, but it would be a better idea than the rehash.</p></blockquote><p></p>
[QUOTE="Crazy Jerome, post: 5689676, member: 54877"] I think that a well-designed version of D&D could be done that went for a very middle of the road appeal on GNS grounds. And I even agree that is the way that D&D should be done. However, I don't think many of the people calling for such would be very satisfied with that version. (I do think a lot of people would like it, but not necessary the ones calling for it.) You do a well-designed game on those grounds, you are threading some tight channels. The ripple effects go throughout the system, and lead to all kinds of necessary choices that people don't like, because they don't see why they are necessary. So what many people actually want when they want no focus on any particular GNS element is they want the game to include a lot of the stuff they like and not include a lot of stuff they don't like. Make classes this archetypical, but preserve that much choices. Keep this class, race, spell etc. Lose the other one. Use that mechanic for damage, not this one. Trouble is, when you add up all the individual lists--when they aren't outright mutually exclusive, they are at least incoherent (plain English incoherent, not Forge-speak). Put my stuff in, and if that means the design is compromised, tough! Down that route is merely a bunch of fantasy heartbreakers for 1E, 2E, 3E, or even 4E or PF. Before WotC did that, they'd be better served to obtain rights to RM, RQ, Fantasy Hero, GURPS Fantasy, and so forth. They already have the rights to Dragon Quest. Then do a slimmed down version of those games with a D&D sensibility, slap the D&D logo on the cover, and call it a day. It would cost less, and be a better product than a rewrite/rehash of 1E, et. al., as a means of putting idiosyncratic preferences into official print. Not saying that it would be a good idea, but it would be a better idea than the rehash. [/QUOTE]
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