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*Pathfinder & Starfinder
Legionnaires - a new keyword?
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<blockquote data-quote="KidSnide" data-source="post: 4190647" data-attributes="member: 54710"><p>In the Angels preview, "Angel of Valor Legionnaires" appears in the suggested encounter for the Angels of Vengeance. Also, both the Pit Fiend and the War Devil write-ups include the very oddly named "legion devil legionnaires."</p><p></p><p>I think that "Legionnaires" is a keyword that allows GMs to re-use old monsters in new ways. In the high heroic tier, your characters can face angels of valor or legion devils as standard monsters. They're tough, but level appropriate. At high levels, it is often story appropriate for characters to wade through dozens of the creatures that they used to fight one-on-one. </p><p></p><p>But it's just not fun to fight a dozen 8th level solders when you are 20th level. 8th level minions aren't very threatening because it is hard for them to hit the PCs, but they have way too many hit points. Instead, you want to fight 20th level minions. So, GMs can take the same old creatures, tack on a little military training (to give them some sort of swarm bonus) and then adjust the stats, increasing the attack bonus and defenses while decreasing the hit points and removing one or two more complicated rules that would be a pain to track when you're running 12 of them. Voila - your angel of valor is now an "Angel of Valor Legionnaire". It’s the same creature in-game, but now its stats are appropriate to its new role in the encounter.</p><p></p><p>I just wonderIn the Angels preview, "Angel of Valor Legionnaires" appears in the suggested encounter for the Angels of Vengeance. Also, both the Pit Fiend and the War Devil write-ups include the very oddly named "legion devil legionnaires."</p><p></p><p>I think that "Legionnaires" is a keyword that allows GMs to re-use old monsters in new ways. In the high heroic tier, your characters can face angels of valor or legion devils as standard monsters. They're tough, but level appropriate. At high levels, it is often story appropriate for characters to wade through dozens of the creatures that they used to fight one-on-one. </p><p></p><p>But it's just not fun to fight a dozen 8th level solders when you are 20th level. 8th level minions aren't very threatening because it is hard for them to hit the PCs, but they have way too many hit points. Instead, you want to fight 20th level minions. So, GMs can take the same old creatures, tack on a little military training (to give them some sort of swarm bonus) and then adjust the stats, increasing the attack bonus and defenses while decreasing the hit points and removing one or two more complicated rules that would be a pain to track when you're running 12 of them. Voila - your angel of valor is now an "Angel of Valor Legionnaire". It’s the same creature in-game, but now its stats are appropriate to its new role in the encounter.</p></blockquote><p></p>
[QUOTE="KidSnide, post: 4190647, member: 54710"] In the Angels preview, "Angel of Valor Legionnaires" appears in the suggested encounter for the Angels of Vengeance. Also, both the Pit Fiend and the War Devil write-ups include the very oddly named "legion devil legionnaires." I think that "Legionnaires" is a keyword that allows GMs to re-use old monsters in new ways. In the high heroic tier, your characters can face angels of valor or legion devils as standard monsters. They're tough, but level appropriate. At high levels, it is often story appropriate for characters to wade through dozens of the creatures that they used to fight one-on-one. But it's just not fun to fight a dozen 8th level solders when you are 20th level. 8th level minions aren't very threatening because it is hard for them to hit the PCs, but they have way too many hit points. Instead, you want to fight 20th level minions. So, GMs can take the same old creatures, tack on a little military training (to give them some sort of swarm bonus) and then adjust the stats, increasing the attack bonus and defenses while decreasing the hit points and removing one or two more complicated rules that would be a pain to track when you're running 12 of them. Voila - your angel of valor is now an "Angel of Valor Legionnaire". It’s the same creature in-game, but now its stats are appropriate to its new role in the encounter. I just wonderIn the Angels preview, "Angel of Valor Legionnaires" appears in the suggested encounter for the Angels of Vengeance. Also, both the Pit Fiend and the War Devil write-ups include the very oddly named "legion devil legionnaires." I think that "Legionnaires" is a keyword that allows GMs to re-use old monsters in new ways. In the high heroic tier, your characters can face angels of valor or legion devils as standard monsters. They're tough, but level appropriate. At high levels, it is often story appropriate for characters to wade through dozens of the creatures that they used to fight one-on-one. But it's just not fun to fight a dozen 8th level solders when you are 20th level. 8th level minions aren't very threatening because it is hard for them to hit the PCs, but they have way too many hit points. Instead, you want to fight 20th level minions. So, GMs can take the same old creatures, tack on a little military training (to give them some sort of swarm bonus) and then adjust the stats, increasing the attack bonus and defenses while decreasing the hit points and removing one or two more complicated rules that would be a pain to track when you're running 12 of them. Voila - your angel of valor is now an "Angel of Valor Legionnaire". It’s the same creature in-game, but now its stats are appropriate to its new role in the encounter. [/QUOTE]
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