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Legions of Hell
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<blockquote data-quote="Desdichado" data-source="post: 2008735" data-attributes="member: 2205"><p>There are some source books that you don't know immediately where or how you can use them, but when you read them, they make you <em>want</em> to find a way to implement what's in them. <em>Legions of Hell</em> by Green Ronin Publishing is one such book.</p><p></p><p>This is their first foray into the world of creature books, and <em>Legions of Hell</em> benefits from a very tight focus as opposed to some. <em>Legions</em> is a soft-cover book with a brown and white interior, a cover painting by Brom -- artist who did many of the "class splatbooks." There are 64 pages on the inside -- although the title pages, OGC and some other "filler" pages are included there. Interior art is fair to excellent with artists Torin Atkinson, Raven Miamura, Chris Keefe, Brom and Sam Wood (one of two "official" Wizards of the Coast D&D artists) providing.</p><p></p><p>There's two pages of introduction in which baatezu in general are described, as well as Chris Pramas' view of the heirarchy of Baator (which differs somewhat from that presented in <em>Manual of the Planes</em>. There's also a few pages at the pack that have two prestige classes, a template (the famous Fallen Celestial) and some notes on the history of Hell and the fall of some of the Heavenly Hosts into treachery and evil. Other than that, the entire book is made up of creature entries.</p><p></p><p>There are a number of creatures at almost all CR levels, from 1/2 to 24. In addition, a number of the creatures here are really individuals, and serve more like characters rather than monsters. In addition to a number of clever ideas and well-thought out abilities and monsters to surprise and delight (or terrify) your players, the individuals have motivations, backgrounds and plots rolled up into them, to make any game that touches on the denizens of Hell sure to abound in dark intrigue and back-stabbing treachery (as well it should.)</p><p></p><p><em>Legions of Hell</em> is one of my favorite sourcebooks for the new D&D, including those published by Wizards of the Coast itself. I especially found it a great companion for <em>Manual of the Planes</em>, perhaps my other favorite sourcebook yet published. As I write this, Green Ronin is already late in shipping the follow-up to <em>Legions of Hell</em>, a monster book to cover their dark counterparts in the Abyss. Given the quality of this work, I'm expecting <em>Armies of the Abyss</em> to be one of the best publications of the year and a strong contender in the next ENnies.</p></blockquote><p></p>
[QUOTE="Desdichado, post: 2008735, member: 2205"] There are some source books that you don't know immediately where or how you can use them, but when you read them, they make you [i]want[/i] to find a way to implement what's in them. [i]Legions of Hell[/i] by Green Ronin Publishing is one such book. This is their first foray into the world of creature books, and [i]Legions of Hell[/i] benefits from a very tight focus as opposed to some. [i]Legions[/i] is a soft-cover book with a brown and white interior, a cover painting by Brom -- artist who did many of the "class splatbooks." There are 64 pages on the inside -- although the title pages, OGC and some other "filler" pages are included there. Interior art is fair to excellent with artists Torin Atkinson, Raven Miamura, Chris Keefe, Brom and Sam Wood (one of two "official" Wizards of the Coast D&D artists) providing. There's two pages of introduction in which baatezu in general are described, as well as Chris Pramas' view of the heirarchy of Baator (which differs somewhat from that presented in [i]Manual of the Planes[/i]. There's also a few pages at the pack that have two prestige classes, a template (the famous Fallen Celestial) and some notes on the history of Hell and the fall of some of the Heavenly Hosts into treachery and evil. Other than that, the entire book is made up of creature entries. There are a number of creatures at almost all CR levels, from 1/2 to 24. In addition, a number of the creatures here are really individuals, and serve more like characters rather than monsters. In addition to a number of clever ideas and well-thought out abilities and monsters to surprise and delight (or terrify) your players, the individuals have motivations, backgrounds and plots rolled up into them, to make any game that touches on the denizens of Hell sure to abound in dark intrigue and back-stabbing treachery (as well it should.) [i]Legions of Hell[/i] is one of my favorite sourcebooks for the new D&D, including those published by Wizards of the Coast itself. I especially found it a great companion for [i]Manual of the Planes[/i], perhaps my other favorite sourcebook yet published. As I write this, Green Ronin is already late in shipping the follow-up to [i]Legions of Hell[/i], a monster book to cover their dark counterparts in the Abyss. Given the quality of this work, I'm expecting [i]Armies of the Abyss[/i] to be one of the best publications of the year and a strong contender in the next ENnies. [/QUOTE]
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