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General Tabletop Discussion
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Lego Sandbox vs Open Sandbox (and other sandbox discussion)
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<blockquote data-quote="Enrahim" data-source="post: 9671060" data-attributes="member: 7025577"><p>I think I would describe the most sandboxy games I have run as more of the opposite of the mix suggested in OP. Rather than starting out an adventure that the players break out of and find themself in the sandbox, I dump them into an almost completely barren sandbox with just an absolute minimum of detail. (An empty prison cell, the forrest village of one of the characters only described by the player during character creation, a rowboat on open sea). Then based on player prompts things are formed in the sand where there are space. Looking for a tavern? It is right around the corner. You want to buy a screwdriver in the hardware store? Sure, and cue an encounter where having that turn out to be essential later in the session. Player leaves town for a few weeks? A world spanning event putting all clerics in a temporary coma with an important vision related to the major theme of the campaign and the character's goals.</p><p></p><p>As parts of the sandbox become more defined play go more toward having fun with the elements already created. And first when things start to get a bit stale and we want a change of pacing we agree to drop a prewritten adventure into the sandbox.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9671060, member: 7025577"] I think I would describe the most sandboxy games I have run as more of the opposite of the mix suggested in OP. Rather than starting out an adventure that the players break out of and find themself in the sandbox, I dump them into an almost completely barren sandbox with just an absolute minimum of detail. (An empty prison cell, the forrest village of one of the characters only described by the player during character creation, a rowboat on open sea). Then based on player prompts things are formed in the sand where there are space. Looking for a tavern? It is right around the corner. You want to buy a screwdriver in the hardware store? Sure, and cue an encounter where having that turn out to be essential later in the session. Player leaves town for a few weeks? A world spanning event putting all clerics in a temporary coma with an important vision related to the major theme of the campaign and the character's goals. As parts of the sandbox become more defined play go more toward having fun with the elements already created. And first when things start to get a bit stale and we want a change of pacing we agree to drop a prewritten adventure into the sandbox. [/QUOTE]
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Lego Sandbox vs Open Sandbox (and other sandbox discussion)
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