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Lego Sandbox vs Open Sandbox (and other sandbox discussion)
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<blockquote data-quote="Enrahim" data-source="post: 9671495" data-attributes="member: 7025577"><p>Fully agree to your last sentence, which is why I try to clarify the terms. From the original post it is clear that some prepped content called lore can be available in an open sandbox</p><p></p><p>It is also later clarified that it is the available <em>options</em> that is not planned.</p><p></p><p>There are clearly room for interpretations here, but these two element together make me think that the crucial element here is not about improvising vs planning content, but rather about the level of planing around what is going to happen with that content.</p><p></p><p>So to further illustrate my understanding:</p><p>In a lego sandbox it would be natural to have local 5 room dungeons with a clear hook and objective in the end the players are expected to get hold of if they go to it. In an open sandbox a 5 room dungeon isn't a natural pattern to encounter at all. Rather there are locations that are intended to be interacted with in an open fashion, without any strong preconception of how the players are going to approach it.</p></blockquote><p></p>
[QUOTE="Enrahim, post: 9671495, member: 7025577"] Fully agree to your last sentence, which is why I try to clarify the terms. From the original post it is clear that some prepped content called lore can be available in an open sandbox It is also later clarified that it is the available [I]options[/I] that is not planned. There are clearly room for interpretations here, but these two element together make me think that the crucial element here is not about improvising vs planning content, but rather about the level of planing around what is going to happen with that content. So to further illustrate my understanding: In a lego sandbox it would be natural to have local 5 room dungeons with a clear hook and objective in the end the players are expected to get hold of if they go to it. In an open sandbox a 5 room dungeon isn't a natural pattern to encounter at all. Rather there are locations that are intended to be interacted with in an open fashion, without any strong preconception of how the players are going to approach it. [/QUOTE]
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