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General Tabletop Discussion
*Pathfinder & Starfinder
Legolas trick (Discussion from General)
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<blockquote data-quote="Primitive Screwhead" data-source="post: 3257908" data-attributes="member: 20805"><p>My original response, copy/paste from the General thread:</p><p></p><p>An addition, based on the additional thoughts in this thread, if the archer chose to take the penalties for TWF, I would allow the multiple free action changing of weapons. </p><p>This would be the expenditure of two non-archery feats in exhange for an improvement in a known weak area.</p><p></p><p></p><p>The problem with rulings like this is defining 'holding' vs 'weilding'. Common sense will tell you that 'holding' and 'weilding' a spiked gauntlet look exactly the same. However game mechanics make the two states distinctly different and you are required to 'ready' a spiked gauntlet even if you are already 'holding' it.</p><p></p><p>Actually I also allow all of this, however in order to <strong>weild</strong> a second weapon in order to threaten a second area you either need to take the TWF penalties or do the Quickdraw trade mentioned above.</p><p></p><p>This is a very sub-optimal tactic, however in the case of protecting oneself against grappling, only 1 point of damage is needed.</p><p></p><p>Sidenote:</p><p> Improvised weapons are treated as if you are non-proficient with them, however this does not stop you from using Weapon Finesse, Power Attack, or other options while weilding them.</p><p>I allow a feat 'Bar Room Brawler' that grants proficiency in improvised weapons <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Primitive Screwhead, post: 3257908, member: 20805"] My original response, copy/paste from the General thread: An addition, based on the additional thoughts in this thread, if the archer chose to take the penalties for TWF, I would allow the multiple free action changing of weapons. This would be the expenditure of two non-archery feats in exhange for an improvement in a known weak area. The problem with rulings like this is defining 'holding' vs 'weilding'. Common sense will tell you that 'holding' and 'weilding' a spiked gauntlet look exactly the same. However game mechanics make the two states distinctly different and you are required to 'ready' a spiked gauntlet even if you are already 'holding' it. Actually I also allow all of this, however in order to [b]weild[/b] a second weapon in order to threaten a second area you either need to take the TWF penalties or do the Quickdraw trade mentioned above. This is a very sub-optimal tactic, however in the case of protecting oneself against grappling, only 1 point of damage is needed. Sidenote: Improvised weapons are treated as if you are non-proficient with them, however this does not stop you from using Weapon Finesse, Power Attack, or other options while weilding them. I allow a feat 'Bar Room Brawler' that grants proficiency in improvised weapons :) [/QUOTE]
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Legolas trick (Discussion from General)
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