Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
Character Builds & Optimization
Leif's 4E Adventuring in Encastulum [RG]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="dfn" data-source="post: 6650888" data-attributes="member: 6795880"><p><strong>Fervol</strong></p><p></p><p><a href="https://drive.google.com/file/d/0B-ZaqSq3dO7QdnBEekZ6UVJtUFE/view" target="_blank"><strong><u>Fervol, L1 Mul Ranger Warden Hybrid</u></strong></a></p><p><a href="https://drive.google.com/file/d/0B-ZaqSq3dO7QdnBEekZ6UVJtUFE/view" target="_blank"><strong><u></u></strong></a></p><p>[sblock="Overview:"]</p><p></p><p>[ATTACH]69016[/ATTACH]</p><p></p><p>Fervol's vendetta inspires his mission: eliminating cults. He is driven, which leads to him occasionally having blinders on.</p><p></p><p>Name: Fervol</p><p>Race: Mul</p><p>Class: Ranger Warden Hybrid (Striker-Defender mix)</p><p></p><p>Character demeanor: </p><p></p><ul> <li data-xf-list-type="ul">despises giving up</li> <li data-xf-list-type="ul">loyal and true to his word</li> <li data-xf-list-type="ul">determined and intense</li> <li data-xf-list-type="ul">stubborn</li> <li data-xf-list-type="ul">tenacious</li> </ul><p>[/sblock]</p><p></p><p>[sblock="Brief History:"]</p><p>Fervol's nomadic tribe was infiltrated, and slaughtered by cultists. His parents were part of only a handful who could see the indoctrination for what it was. They hid Fervol in a safe place. The decimation of the tribe had drawn attention from the local town, and slavers. Fervol, the lone survivor of the massacre, was found and sold into the slave trade. He was eventually transferred to a crew that built and repaired roads. As he grew and matured into an adult, his strength was noticed. That, combined with his natural work ethic, made him valuable to his taskmaster. This afforded him a small amount of mobility that most of the other slaves did not enjoy. Slowly, Fervol started studying locations, shifts, and various patterns with his overseer. He started formulating an escape plan. He was able to anticipate his overseer's arrival and movements, and so made sure to be in the expected location during the expected time. Failing that, he ensured he was further along in his assigned tasks, so as to not arouse suspicion. Eventually, his taskmaster was lulled into a false sense of security. Almost a year went by, while Fervol planned and calculated. He finally made his move and fled. </p><p></p><p>It was hours before anyone even noticed he was missing. His plan had worked as expected, and the slavers did not react in time. Thanks to his physical gifts, he was able to put a large distance between himself and his pursuers. Now free, and truly alone, Fervol sets out on a mission: to reconnect with his roots by finding other tribes, and destroying any cults and slavers he encounters. He sees them as similar: they both exploit the weak and use others as a means to their ends.</p><p></p><p>Quote that drives him: <em>"When you are prepared to die, you can do anything."</em></p><p>[/sblock]</p><p></p><p>[sblock="Summary:"]</p><p><a href="https://drive.google.com/file/d/0B-ZaqSq3dO7QdnBEekZ6UVJtUFE/view" target="_blank">PDF</a></p><p></p><p>====== Created Using Wizards of the Coast D&D Character Builder ======</p><p>Fervol, level 1</p><p>Mul, Ranger/Warden</p><p>Hybrid Ranger Option: Hybrid Ranger Reflex</p><p>Hybrid Warden Option: Hybrid Warden Will</p><p>Born of Two Races Option: Dwarf</p><p>Akanûl (Akanûl Benefit)</p><p>Theme: Sohei</p><p></p><p></p><p>FINAL ABILITY SCORES</p><p>STR 18, CON 18, DEX 13, INT 10, WIS 11, CHA 8</p><p></p><p></p><p>STARTING ABILITY SCORES</p><p>STR 16, CON 16, DEX 13, INT 10, WIS 11, CHA 8</p><p></p><p></p><p></p><p></p><p>AC: 15 Fort: 14 Ref: 12 Will: 11</p><p>HP: 32 Surges: 12 Surge Value: 8</p><p></p><p></p><p>TRAINED SKILLS</p><p>Acrobatics +5, Athletics +8, Endurance +10, Perception +5</p><p></p><p></p><p>UNTRAINED SKILLS</p><p>Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +0, Heal +0, History +0, Insight +0, Intimidate –1, Nature +0, Religion +0, Stealth +0, Streetwise +1, Thievery +0</p><p></p><p></p><p>POWERS</p><p>Basic Attack: Melee Basic Attack</p><p>Basic Attack: Ranged Basic Attack</p><p>Sohei Attack: Sohei Flurry</p><p>Mul Racial Power: Incredible Toughness</p><p>Hunter's Quarry Power: Hunter's Quarry</p><p>Warden Feature: Warden's Fury</p><p>Warden Feature: Warden's Grasp</p><p>Ranger Attack 1: Twin Strike</p><p>Warden Attack 1: Warden's Lunge</p><p>Ranger Attack 1: Off-Hand Strike</p><p>Ranger Attack 1: Jaws of the Wolf</p><p></p><p></p><p>FEATS</p><p>Level 1: Dwarven Weapon Training</p><p></p><p></p><p>ITEMS</p><p>Hide Armor x1</p><p>Adventurer's Kit</p><p>Gauntlet axe x1</p><p>Waraxe x1</p><p>====== End ======[/sblock]</p></blockquote><p></p>
[QUOTE="dfn, post: 6650888, member: 6795880"] [b]Fervol[/b] [URL="https://drive.google.com/file/d/0B-ZaqSq3dO7QdnBEekZ6UVJtUFE/view"][B][U]Fervol, L1 Mul Ranger Warden Hybrid [/U][/B][/URL] [sblock="Overview:"] [ATTACH=CONFIG]69016._xfImport[/ATTACH] Fervol's vendetta inspires his mission: eliminating cults. He is driven, which leads to him occasionally having blinders on. Name: Fervol Race: Mul Class: Ranger Warden Hybrid (Striker-Defender mix) Character demeanor: [LIST] [*]despises giving up [*]loyal and true to his word [*]determined and intense [*]stubborn [*]tenacious [/LIST] [/sblock] [sblock="Brief History:"] Fervol's nomadic tribe was infiltrated, and slaughtered by cultists. His parents were part of only a handful who could see the indoctrination for what it was. They hid Fervol in a safe place. The decimation of the tribe had drawn attention from the local town, and slavers. Fervol, the lone survivor of the massacre, was found and sold into the slave trade. He was eventually transferred to a crew that built and repaired roads. As he grew and matured into an adult, his strength was noticed. That, combined with his natural work ethic, made him valuable to his taskmaster. This afforded him a small amount of mobility that most of the other slaves did not enjoy. Slowly, Fervol started studying locations, shifts, and various patterns with his overseer. He started formulating an escape plan. He was able to anticipate his overseer's arrival and movements, and so made sure to be in the expected location during the expected time. Failing that, he ensured he was further along in his assigned tasks, so as to not arouse suspicion. Eventually, his taskmaster was lulled into a false sense of security. Almost a year went by, while Fervol planned and calculated. He finally made his move and fled. It was hours before anyone even noticed he was missing. His plan had worked as expected, and the slavers did not react in time. Thanks to his physical gifts, he was able to put a large distance between himself and his pursuers. Now free, and truly alone, Fervol sets out on a mission: to reconnect with his roots by finding other tribes, and destroying any cults and slavers he encounters. He sees them as similar: they both exploit the weak and use others as a means to their ends. Quote that drives him: [I]"When you are prepared to die, you can do anything."[/I] [/sblock] [sblock="Summary:"] [URL="https://drive.google.com/file/d/0B-ZaqSq3dO7QdnBEekZ6UVJtUFE/view"]PDF[/URL] ====== Created Using Wizards of the Coast D&D Character Builder ====== Fervol, level 1 Mul, Ranger/Warden Hybrid Ranger Option: Hybrid Ranger Reflex Hybrid Warden Option: Hybrid Warden Will Born of Two Races Option: Dwarf Akanûl (Akanûl Benefit) Theme: Sohei FINAL ABILITY SCORES STR 18, CON 18, DEX 13, INT 10, WIS 11, CHA 8 STARTING ABILITY SCORES STR 16, CON 16, DEX 13, INT 10, WIS 11, CHA 8 AC: 15 Fort: 14 Ref: 12 Will: 11 HP: 32 Surges: 12 Surge Value: 8 TRAINED SKILLS Acrobatics +5, Athletics +8, Endurance +10, Perception +5 UNTRAINED SKILLS Arcana +0, Bluff –1, Diplomacy –1, Dungeoneering +0, Heal +0, History +0, Insight +0, Intimidate –1, Nature +0, Religion +0, Stealth +0, Streetwise +1, Thievery +0 POWERS Basic Attack: Melee Basic Attack Basic Attack: Ranged Basic Attack Sohei Attack: Sohei Flurry Mul Racial Power: Incredible Toughness Hunter's Quarry Power: Hunter's Quarry Warden Feature: Warden's Fury Warden Feature: Warden's Grasp Ranger Attack 1: Twin Strike Warden Attack 1: Warden's Lunge Ranger Attack 1: Off-Hand Strike Ranger Attack 1: Jaws of the Wolf FEATS Level 1: Dwarven Weapon Training ITEMS Hide Armor x1 Adventurer's Kit Gauntlet axe x1 Waraxe x1 ====== End ======[/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
Character Builds & Optimization
Leif's 4E Adventuring in Encastulum [RG]
Top