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Leif's AD&D 1E Game [OOC 01]
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<blockquote data-quote="Leif" data-source="post: 6449570" data-attributes="member: 48762"><p><strong>AD&D and GURPS Traveller</strong></p><p></p><p></p><p>So far, it's been almost all dungeon-centric, except for this last little bit in the inn. For the future, I could go either way, depending upon the expressed preferences of my players. Setting? Well, it's a modified Greyhawk, but all of the action so far has taken place in the PCs home area in an unspecified forest. (Or maybe it was specified, [MENTION=11732]Helfdan[/MENTION], do you recall?) Illusionist would be highly cool, if your stats measure up.</p><p></p><p>The only GURPS I have ever done has been GURPS Traveller. I like it better than the old (or, for that matter, the new) GDW Traveller, because it has rules for character advencement/impovement, which was/is the most glaring flaw of GDW Traveller. I've not had much luck stirring up interest in a GURPS Traveller game -- pretty much just [MENTION=4936]Shayuri[/MENTION] and now you, but I could probably be convinced to take another run at it. My idea last time was to put the PCs on a pretty K-A, armed, exploration ship, and put them in the employ of an intelligence service, flying around and trouble-shooting one jump ahead of the enemy, trying to keep their bacon out of the shooting-type war. At least, that was my intention, but I'm not really sure I was able to communicate that plan clearly. It never seemed to work out, anyway, and player attrition was EXTREMELY high.</p><p></p><p>[Because, see, I get really into the whole 'space-travel' thing, in a sorta "2001: A Space Odyssey" kind of way, not just: 'we get on the ship, floor it, and ka-boom, we're at this other planet.' Good grief, am I gonna have to find and dig out all of those GURPS Traveller books again? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> ]</p></blockquote><p></p>
[QUOTE="Leif, post: 6449570, member: 48762"] [b]AD&D and GURPS Traveller[/b] So far, it's been almost all dungeon-centric, except for this last little bit in the inn. For the future, I could go either way, depending upon the expressed preferences of my players. Setting? Well, it's a modified Greyhawk, but all of the action so far has taken place in the PCs home area in an unspecified forest. (Or maybe it was specified, [MENTION=11732]Helfdan[/MENTION], do you recall?) Illusionist would be highly cool, if your stats measure up. The only GURPS I have ever done has been GURPS Traveller. I like it better than the old (or, for that matter, the new) GDW Traveller, because it has rules for character advencement/impovement, which was/is the most glaring flaw of GDW Traveller. I've not had much luck stirring up interest in a GURPS Traveller game -- pretty much just [MENTION=4936]Shayuri[/MENTION] and now you, but I could probably be convinced to take another run at it. My idea last time was to put the PCs on a pretty K-A, armed, exploration ship, and put them in the employ of an intelligence service, flying around and trouble-shooting one jump ahead of the enemy, trying to keep their bacon out of the shooting-type war. At least, that was my intention, but I'm not really sure I was able to communicate that plan clearly. It never seemed to work out, anyway, and player attrition was EXTREMELY high. [Because, see, I get really into the whole 'space-travel' thing, in a sorta "2001: A Space Odyssey" kind of way, not just: 'we get on the ship, floor it, and ka-boom, we're at this other planet.' Good grief, am I gonna have to find and dig out all of those GURPS Traveller books again? :-) ] [/QUOTE]
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