Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Leif's AD&D 1E Recruiting Thread
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Helfdan" data-source="post: 6095505" data-attributes="member: 11732"><p>Its actually in page 82 of the DMG. However, it is optional, interestingly enough... It is for DMs whose sensibilities are offended y the standard system (I kid you not, God bless Gary's prose... let's see if I can reproduce this... (This is a <strong>direct quote</strong>, the bold portion is for clarity only)</p><p></p><p>PROGRESSION ON THE COMBAT TABLES </p><p>A quick glance at the progression of numbers on the COMBAT TABLES will </p><p>reveal that 20 is repeated. This reflects the fact that a 20 indicates a </p><p>"perfect" hit. It also incidentally helps to assure that opponents with high </p><p>armor class value are not "hit proof" in most cases. Should any DM find </p><p>that this system offends his or her sensibilities, the following modification </p><p>is suggested: Consider the repeated 20 as a perfectly-aimed attack which </p><p>does not gain any benefit from strength or magical properties of any sort </p><p>- spell, missile, or weapon. That is, the 20 must be attained by a roll of </p><p>natural 20. All bonuses accrue only up to and including a total of 20, so </p><p>that even if a character attacked with a bonus for strength of +3 and a +3 </p><p>magic sword he or she would have to roll a natural 20 in order to score a </p><p>hit on any creature normally hit by the second or successive repetitions of </p><p>20, i.e. the bonus (+3 in the example) could not exceed a total score of 20 </p><p>unless an actual 20 is rolled. Thus, the COMBAT TABLES <strong>could be amended </strong></p><p><strong>to read like this: </strong></p><p> </p><p>21 (natural 20 plus at least + 1 bonus) </p><p>20 (natural) </p><p>20 (natural) </p><p>20 (natural) </p><p>20 (natural) </p><p>20 (natural) </p><p>20 (die result + bonuses to total) </p><p>19 (die result + bonuses to total) </p><p>This then gives the advantage of allowing creatures to hit and be hit, yet it </p><p>denies any undue advantages, as the second and all successive 20s, as </p><p>well as all "to hit" scores above 20 require a natural die roll of 20.</p></blockquote><p></p>
[QUOTE="Helfdan, post: 6095505, member: 11732"] Its actually in page 82 of the DMG. However, it is optional, interestingly enough... It is for DMs whose sensibilities are offended y the standard system (I kid you not, God bless Gary's prose... let's see if I can reproduce this... (This is a [B]direct quote[/B], the bold portion is for clarity only) PROGRESSION ON THE COMBAT TABLES A quick glance at the progression of numbers on the COMBAT TABLES will reveal that 20 is repeated. This reflects the fact that a 20 indicates a "perfect" hit. It also incidentally helps to assure that opponents with high armor class value are not "hit proof" in most cases. Should any DM find that this system offends his or her sensibilities, the following modification is suggested: Consider the repeated 20 as a perfectly-aimed attack which does not gain any benefit from strength or magical properties of any sort - spell, missile, or weapon. That is, the 20 must be attained by a roll of natural 20. All bonuses accrue only up to and including a total of 20, so that even if a character attacked with a bonus for strength of +3 and a +3 magic sword he or she would have to roll a natural 20 in order to score a hit on any creature normally hit by the second or successive repetitions of 20, i.e. the bonus (+3 in the example) could not exceed a total score of 20 unless an actual 20 is rolled. Thus, the COMBAT TABLES [B]could be amended to read like this: [/B] 21 (natural 20 plus at least + 1 bonus) 20 (natural) 20 (natural) 20 (natural) 20 (natural) 20 (natural) 20 (die result + bonuses to total) 19 (die result + bonuses to total) This then gives the advantage of allowing creatures to hit and be hit, yet it denies any undue advantages, as the second and all successive 20s, as well as all "to hit" scores above 20 require a natural die roll of 20. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
Leif's AD&D 1E Recruiting Thread
Top