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Leif's DISCONTINUED GURPS Traveller Game -- IC01
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<blockquote data-quote="Shayuri" data-source="post: 5380206" data-attributes="member: 4936"><p>(OOC - Terraforming is already pretty generic. It refers to geoengineering to make a planet human-habitable. The same term would be used on anything from an asteroid to a gas giant's moon to a terrestrial planet...the only thing it wouldn't apply to would be an entirely artificial structure, like a space station...though I suppose it might be used for megastructures like ringworlds or Dyson spheres, if one changed the environmental conditions on one.)</p><p></p><p>Zoe blinked away the flash that marked the Zax's 'descent' from jumpspace to the ordinary universe and quickly did an active sensor scan. Even patrolled systems like Glisten could have dangers near the jump points, and a ship dropping from jumpspace released a titanic surge of energy in the form of light and heat. It was impossible to conceal. The good news was that since their presence was already advertised, there was nothing to lose by going full active on sensors to locate nearby trouble.</p><p></p><p>Everything seemed fine though. She started acceleration towards the inner system, and that's when the scans returned a contact. Even at millions of kilometers, the ladar's resolution was clear; a mining sloop by the lines. Big engines, small cabin, lots of hold space. A bit out of its patch this far from the belt, but not by any means a strange sight in a mining /industrial system like Glisten. It was the passive radiation return that gave Zoe pause. She wasn't sure what to make of what she was seeing.</p><p></p><p>Over the intercom she said, "Ladies and gentlemen, welcome to Glisten. We're beginning our approach, but...there's a funny sensor artifact coming from a mining ship in our path. I'm not sure if it's real, or if it's a glitch."</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5380206, member: 4936"] (OOC - Terraforming is already pretty generic. It refers to geoengineering to make a planet human-habitable. The same term would be used on anything from an asteroid to a gas giant's moon to a terrestrial planet...the only thing it wouldn't apply to would be an entirely artificial structure, like a space station...though I suppose it might be used for megastructures like ringworlds or Dyson spheres, if one changed the environmental conditions on one.) Zoe blinked away the flash that marked the Zax's 'descent' from jumpspace to the ordinary universe and quickly did an active sensor scan. Even patrolled systems like Glisten could have dangers near the jump points, and a ship dropping from jumpspace released a titanic surge of energy in the form of light and heat. It was impossible to conceal. The good news was that since their presence was already advertised, there was nothing to lose by going full active on sensors to locate nearby trouble. Everything seemed fine though. She started acceleration towards the inner system, and that's when the scans returned a contact. Even at millions of kilometers, the ladar's resolution was clear; a mining sloop by the lines. Big engines, small cabin, lots of hold space. A bit out of its patch this far from the belt, but not by any means a strange sight in a mining /industrial system like Glisten. It was the passive radiation return that gave Zoe pause. She wasn't sure what to make of what she was seeing. Over the intercom she said, "Ladies and gentlemen, welcome to Glisten. We're beginning our approach, but...there's a funny sensor artifact coming from a mining ship in our path. I'm not sure if it's real, or if it's a glitch." [/QUOTE]
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