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Leif's DISCONTINUED GURPS Traveller Game -- IC01
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<blockquote data-quote="Leif" data-source="post: 5424051" data-attributes="member: 48762"><p><strong>Inthe/Glisten en route to Edenelt/Trin's Veil -- in the "High Passage" Bar</strong></p><p></p><p>OOC: The <em>Zax</em> has 11 tons of cargo hold available (less what Jimmy's stuff takes).</p><p></p><p>Currently, on Inthe there are 2 lots of cargo bound for Edenelt, which are:</p><p>1. 7 tons of legal files (This is the notice that Jimmy pulled off the bulletin board)(also, there is a bonus for delivering this lot expeditiously, and the bonus is proportionate to the expedience of the delivery)</p><p>2. 5 tons of stainless flatware</p><p></p><p>No mail is available, because Inthe is large enough to have established contractors to take care of that.</p><p></p><p>Our steward will need to make one Merchant skill check for each class of passengers that you are looking for. If the roll succeeds then there are passengers of that class available and you must determine the number available, as stated as follows and also in the previous post. Ordinarily you do this to check for cargo, too, but I usurped your skill roll this time. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p>Low: 2d-3 (175CR each)</p><p>Middle: 1d (1,750CR each)</p><p>High: 1d/2 (3,500CR each)</p><p></p><p>NOTE: You can stash the extra ton of cargo in the Air/Raft bay, if you want. I think there's a specific rule for this somewhere, but I don't know where it is. We'll say for now that you can squeeze out a total of an extra 2 tons of cargo space beyond the regular cargo hold by putting cargo in the empty spaces, under the seats, and behind the spare fuel can in the Air/Raft bay. If you put stuff in the corridors, put a little bit in crew quarters, and maybe hide a cask or three on the bridge, you might even be able to coax a little bit more out of it. We'll burn that bridge when we come to it. Oh, and anyone who knows of GURPS Traveller rules that contradict any of what I just said is invited to clue me in.</p></blockquote><p></p>
[QUOTE="Leif, post: 5424051, member: 48762"] [b]Inthe/Glisten en route to Edenelt/Trin's Veil -- in the "High Passage" Bar[/b] OOC: The [i]Zax[/i] has 11 tons of cargo hold available (less what Jimmy's stuff takes). Currently, on Inthe there are 2 lots of cargo bound for Edenelt, which are: 1. 7 tons of legal files (This is the notice that Jimmy pulled off the bulletin board)(also, there is a bonus for delivering this lot expeditiously, and the bonus is proportionate to the expedience of the delivery) 2. 5 tons of stainless flatware No mail is available, because Inthe is large enough to have established contractors to take care of that. Our steward will need to make one Merchant skill check for each class of passengers that you are looking for. If the roll succeeds then there are passengers of that class available and you must determine the number available, as stated as follows and also in the previous post. Ordinarily you do this to check for cargo, too, but I usurped your skill roll this time. ;) Low: 2d-3 (175CR each) Middle: 1d (1,750CR each) High: 1d/2 (3,500CR each) NOTE: You can stash the extra ton of cargo in the Air/Raft bay, if you want. I think there's a specific rule for this somewhere, but I don't know where it is. We'll say for now that you can squeeze out a total of an extra 2 tons of cargo space beyond the regular cargo hold by putting cargo in the empty spaces, under the seats, and behind the spare fuel can in the Air/Raft bay. If you put stuff in the corridors, put a little bit in crew quarters, and maybe hide a cask or three on the bridge, you might even be able to coax a little bit more out of it. We'll burn that bridge when we come to it. Oh, and anyone who knows of GURPS Traveller rules that contradict any of what I just said is invited to clue me in. [/QUOTE]
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