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Leif's DISCONTINUED GURPS Traveller Game OOC01
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<blockquote data-quote="Leif" data-source="post: 5333621" data-attributes="member: 48762"><p><strong>4E GURPS Psi power</strong></p><p></p><p>Ok, reading about psionics in GURPS 4E now. Scotley, doesn't look like there's anything listed in the book about mental comm links. BUT the invention of additional skills is encouraged in typical GURPS fashion. So, please do so? It'll fall under the Telepathy Power of Psionics. My ruling is that it is similar to the talent Mind Probe (which is a 20 point advantage), but it's less powerful, for obvious reasons. I'm thinking that it should be a 10 point advantage, but it can possibly be reduced to 5 points if you take some limitations to the talent, like maybe you must be wearing a comm headset or something, or limited range of like 5-10 miles, or some other appropriate limitation.</p><p></p><p>The Psi Talents are:</p><p></p><p>1. Antipsi (If you take this, you can't take any other psi talent or ability)</p><p>2. ESP</p><p>3. Psychic Healing</p><p>4. Psychokinesis</p><p>5. Telepathy </p><p>6. Teleportation</p><p></p><p>Each one of the 6 Powers has a cost of 5 points per level. You can add levels to each power later, but you CANNOT add a totally new power later that you did not start with at least one level in. Then, there are skills under each power. Like I said, there's not a specific skill to mentally receive media being braodcast over the airwaves, but we (you) can invent one easily enough. I've given you some ideas in an earlier paragraph, I hope. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Leif, post: 5333621, member: 48762"] [b]4E GURPS Psi power[/b] Ok, reading about psionics in GURPS 4E now. Scotley, doesn't look like there's anything listed in the book about mental comm links. BUT the invention of additional skills is encouraged in typical GURPS fashion. So, please do so? It'll fall under the Telepathy Power of Psionics. My ruling is that it is similar to the talent Mind Probe (which is a 20 point advantage), but it's less powerful, for obvious reasons. I'm thinking that it should be a 10 point advantage, but it can possibly be reduced to 5 points if you take some limitations to the talent, like maybe you must be wearing a comm headset or something, or limited range of like 5-10 miles, or some other appropriate limitation. The Psi Talents are: 1. Antipsi (If you take this, you can't take any other psi talent or ability) 2. ESP 3. Psychic Healing 4. Psychokinesis 5. Telepathy 6. Teleportation Each one of the 6 Powers has a cost of 5 points per level. You can add levels to each power later, but you CANNOT add a totally new power later that you did not start with at least one level in. Then, there are skills under each power. Like I said, there's not a specific skill to mentally receive media being braodcast over the airwaves, but we (you) can invent one easily enough. I've given you some ideas in an earlier paragraph, I hope. ;) [/QUOTE]
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