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Leif's DISCONTINUED GURPS Traveller Game OOC01
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<blockquote data-quote="grufflehead" data-source="post: 5337243" data-attributes="member: 35977"><p>That's a shame, Shayuri. We seem destined not to go more than a few weeks in a game together. Oh well, there's always next time.</p><p></p><p>Have no fear, oh mise and wighty GM, Gruffle isn't going anywhere if Spider isn't (difficult to keep going on my own...) and hopefully the Doc is sticking with it. I can sympathise with both Insight and Shayuri to an extent, in that while pretty much all sci-fi shows/movies/books have a crew with a pilot and a medic, in game they are somewhat specialist, and not only need a bit of GM love, but when they are doing their thing, there's usually not a lot anyone else can do ('Dammit, Gruffle, hand me that scalpel. He's going into shock!'). </p><p></p><p>At least you were very generous on the points front to allow people to pick up other things - the doc has a skill list as long as Gruffle's, so although a lot of it is window dressing up to a point (can't imagine either of us are going to have make many Machinist checks unless you are planning on turning this into the A-team in space?) we should be able to handle a broad range of challenges.</p><p></p><p>If I might suggest, as I hope the Doc will continue (possibly growing a pair of pointy ears if required...), then the only time we need a pilot (or to put it in meta-game terms, someone with the *pilot skill*) is if you feel it is dramatically appropriate for us to have a space chase or something else requiring that level of skill. And another thing about pilot and medic, not only are they specialised roles, but the skills are not good 'game' skills IMO in that you can set up a situation specifically for them, but a failed check at the wrong time is potentially disastrous. Blow a stealth check? Or a Perception check? GM might have to think on the fly to re-adjust the plot. Fail your medic check to save the important NPC? Oops... Or the pilot check to navigate through that deadly asteroid field and escape the bad guys? Oh, you crash and the whole crew dies. Anyone want to play Toon?</p><p></p><p>So I'd propose we either hand wave the piloting, we have an NPC do it, or someone trims a few points and gets enough skill to do the basics and lets the flight computer do the rest.</p><p></p><p>Furthermore, GlassEye was saying he regretted missing out on recruitment. Maybe you could ask if he'd like to pick up one of the crew slots? Then we'd get to game together - just in case you were looking for an excuse to drop out of my game <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="grufflehead, post: 5337243, member: 35977"] That's a shame, Shayuri. We seem destined not to go more than a few weeks in a game together. Oh well, there's always next time. Have no fear, oh mise and wighty GM, Gruffle isn't going anywhere if Spider isn't (difficult to keep going on my own...) and hopefully the Doc is sticking with it. I can sympathise with both Insight and Shayuri to an extent, in that while pretty much all sci-fi shows/movies/books have a crew with a pilot and a medic, in game they are somewhat specialist, and not only need a bit of GM love, but when they are doing their thing, there's usually not a lot anyone else can do ('Dammit, Gruffle, hand me that scalpel. He's going into shock!'). At least you were very generous on the points front to allow people to pick up other things - the doc has a skill list as long as Gruffle's, so although a lot of it is window dressing up to a point (can't imagine either of us are going to have make many Machinist checks unless you are planning on turning this into the A-team in space?) we should be able to handle a broad range of challenges. If I might suggest, as I hope the Doc will continue (possibly growing a pair of pointy ears if required...), then the only time we need a pilot (or to put it in meta-game terms, someone with the *pilot skill*) is if you feel it is dramatically appropriate for us to have a space chase or something else requiring that level of skill. And another thing about pilot and medic, not only are they specialised roles, but the skills are not good 'game' skills IMO in that you can set up a situation specifically for them, but a failed check at the wrong time is potentially disastrous. Blow a stealth check? Or a Perception check? GM might have to think on the fly to re-adjust the plot. Fail your medic check to save the important NPC? Oops... Or the pilot check to navigate through that deadly asteroid field and escape the bad guys? Oh, you crash and the whole crew dies. Anyone want to play Toon? So I'd propose we either hand wave the piloting, we have an NPC do it, or someone trims a few points and gets enough skill to do the basics and lets the flight computer do the rest. Furthermore, GlassEye was saying he regretted missing out on recruitment. Maybe you could ask if he'd like to pick up one of the crew slots? Then we'd get to game together - just in case you were looking for an excuse to drop out of my game :p [/QUOTE]
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