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Leif's DISCONTINUED GURPS Traveller Game OOC01
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<blockquote data-quote="Leif" data-source="post: 5337876" data-attributes="member: 48762"><p>We're a good match if we're both pcs, imho. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Not so sure about that if one of us is GMing, although I've never been in one of your games. In fact, if the way this game has turned out is any indication, then we probably should avoid each other's games. Who knows, maybe we'll get brave enough to try it again someday? (*Trying to think positively!*)</p><p></p><p>GE, <s>you could take over Shayuri's character, but, like you said, you'd need to make some adjustments, and there is no character posted, so you're looking at starting from scrath either way, there.</s> (no longer applicable since I'm trying to get Shayuri back with us again, so you'll have to start from scratch), All we really know about "Zoe" is that she is a Zhodani Pilot. She's apparently psionic, but that goes with the territory for a Zhodani caracter. </p><p></p><p>We really haven't "progressed" that far, anyway, but I'm thinking that maybe we need to make a fresh start. What say the players? We started out with GURPS 3E Revised, but it's been morphed to GURPS 4E at last report. We kinda need a PILOT, but other than that, you've got a pretty blank canvas to work with. We're pretty Zhodani-friendly, which isn't very common for 'typical' Traveller games, if such an animal exists. There's more, but it's going to be stated as responses to Insight's post -- see below... (Oh, yeah, check the first post in the thread for links to the other threads in the game.)</p><p></p><p>Actually, "GURPS Traveller" in 4E has been absorbed into "GURPS Space." The biggest game mechanic difference that I've found is FTL travel via "Jump Drive" and that is specifically listed as an option in "GURPS Space." All the rest of GURPS Traveller is just GURPS rules, anyway, at least as far as I can tell. Like others have said, all of us still in the game now are pretty new to GURPS.</p></blockquote><p></p>
[QUOTE="Leif, post: 5337876, member: 48762"] We're a good match if we're both pcs, imho. ;) Not so sure about that if one of us is GMing, although I've never been in one of your games. In fact, if the way this game has turned out is any indication, then we probably should avoid each other's games. Who knows, maybe we'll get brave enough to try it again someday? (*Trying to think positively!*) GE, [s]you could take over Shayuri's character, but, like you said, you'd need to make some adjustments, and there is no character posted, so you're looking at starting from scrath either way, there.[/s] (no longer applicable since I'm trying to get Shayuri back with us again, so you'll have to start from scratch), All we really know about "Zoe" is that she is a Zhodani Pilot. She's apparently psionic, but that goes with the territory for a Zhodani caracter. We really haven't "progressed" that far, anyway, but I'm thinking that maybe we need to make a fresh start. What say the players? We started out with GURPS 3E Revised, but it's been morphed to GURPS 4E at last report. We kinda need a PILOT, but other than that, you've got a pretty blank canvas to work with. We're pretty Zhodani-friendly, which isn't very common for 'typical' Traveller games, if such an animal exists. There's more, but it's going to be stated as responses to Insight's post -- see below... (Oh, yeah, check the first post in the thread for links to the other threads in the game.) Actually, "GURPS Traveller" in 4E has been absorbed into "GURPS Space." The biggest game mechanic difference that I've found is FTL travel via "Jump Drive" and that is specifically listed as an option in "GURPS Space." All the rest of GURPS Traveller is just GURPS rules, anyway, at least as far as I can tell. Like others have said, all of us still in the game now are pretty new to GURPS. [/QUOTE]
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