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Leif's DISCONTINUED GURPS Traveller Game OOC01
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<blockquote data-quote="kookalouris" data-source="post: 5349259" data-attributes="member: 23872"><p>Sounds good.</p><p></p><p>OK, from my way of thinking, there are two kinds of psychics that might be aboard.</p><p></p><p>A deliberate psychic, meant to be part of the mission (as I'm late to the game, this is probably an agent-in-place who joins the group by prior design or sudden necessity). Absolutely committed and focused to the goal. I'm thinking Bester from B5 or the Op from Serenity (if he was psychic).</p><p></p><p>An accidental psychic, someone who didn't expect or even want psychic powers. This could be a adolescent who suddenly awakens or a victim of botched psychic training. This character could actually be Imperial as the Zhodani would probably feel a kinship for the 'awakened' stray. It could be that the psychic accidentally reads the party's mind and knows of their subversive goals but will keep quiet for the so needed psychic training. I'm thinking River from Firefly/Serenity or Jean Grey from the X-Men (SOME of her many origins have Xavier supressing her powers in childhood to (ha, ha) prevent something like a Phoenix-level awakening). The movie X3 was just one telling of this story.</p><p></p><p>A truly powerful and trained psychic would pretty much end up running the Imperium and the rest of the characters would get 'Skye' coffee and donuts. So, the psychic has low power but superb control over modest talents OR the psychic has wild but uncontrolable fluctuations of power and usually works to supress any psychic abilities.</p><p></p><p>It could be that the psychic is both accidental and professional. The character Grey from the first season of Babylon 5 was a awakened psychic who wanted to be a pilot but was forced to be Psi Corp (it was that or prison and/or mentally crippling drugs).</p><p></p><p></p><p>In my opinion, the best psychic powers are those which cannot be simulated with game tech. The effects of TK and ESP can be simulated by Imperial/Zhodani tech. Besides, Zoe seems to be very psychic with objects and the space they reside in. Primarily, I'm thinking of telepathy and/or teleportation (at a level high enough to take others or the party is unecessarily split).</p><p></p><p>Leif,</p><p></p><p>Would you like me to keep to the powers in the original Traveller book for nostalgia or can I use the wider GURPS palette (precognition is a great moodsetter and tool for the GM)? Do you have the original ruleset?</p><p></p><p>Speaking of the original Traveller books, I am selling them on eBay primarily to give them good homes (like pets <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) to people who would appreciate them. I need space, not money. So would you (or any of the players) like some old Traveller books just for the cost of shipping?</p><p></p><p>If offering these books is against the spirit of this thread or against ENWorld policy, I won't mention them again.</p><p></p><p>Anyway, some thoughts on a character. Let me know what you think, team (my character already knows what you think but I don't <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p></blockquote><p></p>
[QUOTE="kookalouris, post: 5349259, member: 23872"] Sounds good. OK, from my way of thinking, there are two kinds of psychics that might be aboard. A deliberate psychic, meant to be part of the mission (as I'm late to the game, this is probably an agent-in-place who joins the group by prior design or sudden necessity). Absolutely committed and focused to the goal. I'm thinking Bester from B5 or the Op from Serenity (if he was psychic). An accidental psychic, someone who didn't expect or even want psychic powers. This could be a adolescent who suddenly awakens or a victim of botched psychic training. This character could actually be Imperial as the Zhodani would probably feel a kinship for the 'awakened' stray. It could be that the psychic accidentally reads the party's mind and knows of their subversive goals but will keep quiet for the so needed psychic training. I'm thinking River from Firefly/Serenity or Jean Grey from the X-Men (SOME of her many origins have Xavier supressing her powers in childhood to (ha, ha) prevent something like a Phoenix-level awakening). The movie X3 was just one telling of this story. A truly powerful and trained psychic would pretty much end up running the Imperium and the rest of the characters would get 'Skye' coffee and donuts. So, the psychic has low power but superb control over modest talents OR the psychic has wild but uncontrolable fluctuations of power and usually works to supress any psychic abilities. It could be that the psychic is both accidental and professional. The character Grey from the first season of Babylon 5 was a awakened psychic who wanted to be a pilot but was forced to be Psi Corp (it was that or prison and/or mentally crippling drugs). In my opinion, the best psychic powers are those which cannot be simulated with game tech. The effects of TK and ESP can be simulated by Imperial/Zhodani tech. Besides, Zoe seems to be very psychic with objects and the space they reside in. Primarily, I'm thinking of telepathy and/or teleportation (at a level high enough to take others or the party is unecessarily split). Leif, Would you like me to keep to the powers in the original Traveller book for nostalgia or can I use the wider GURPS palette (precognition is a great moodsetter and tool for the GM)? Do you have the original ruleset? Speaking of the original Traveller books, I am selling them on eBay primarily to give them good homes (like pets :D ) to people who would appreciate them. I need space, not money. So would you (or any of the players) like some old Traveller books just for the cost of shipping? If offering these books is against the spirit of this thread or against ENWorld policy, I won't mention them again. Anyway, some thoughts on a character. Let me know what you think, team (my character already knows what you think but I don't ;) ) [/QUOTE]
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