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Leif's DISCONTINUED GURPS Traveller Game OOC01
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<blockquote data-quote="Centisteed" data-source="post: 5513561" data-attributes="member: 6668296"><p>A good way to start is check out GURPS Space, it</p><p>gives a lot of options for space travel types that </p><p>you can build from. For instance, in Traveller, you</p><p>can't communicate in FTL, but in Niven's Known</p><p>Space it is allowed. Niven's FTL can only have </p><p>navigators that have psionics (latent or full) &</p><p>so AI can't be used for space travel (no psionics</p><p>in AI in his universe). You can check out some</p><p>of Michio Kaku's shows on the Science Channel.</p><p>He covered how space battle would be in reality</p><p>(basically ships don't fly around like they do in</p><p>the sky, but can turn and move quickly by attitude</p><p>thrusters, but they have to be controlled so you</p><p>don't turn too fast & break your neck from </p><p>centrifugal force (at least I think it's centrifugal</p><p>force)).</p><p></p><p>But in general, everybody has a different view</p><p>of Traveller. It's more of a framework than a</p><p>canon. You build on top of it whatever you want</p><p>to add (states it a lot in the CT books). Kind </p><p>of like different people had different D&D </p><p>campaign worlds (like Greyhawk or Dark Sun).</p><p>But instead of one world, or realm, you have</p><p>a galaxy (or universe).</p><p></p><p>But I digress..</p></blockquote><p></p>
[QUOTE="Centisteed, post: 5513561, member: 6668296"] A good way to start is check out GURPS Space, it gives a lot of options for space travel types that you can build from. For instance, in Traveller, you can't communicate in FTL, but in Niven's Known Space it is allowed. Niven's FTL can only have navigators that have psionics (latent or full) & so AI can't be used for space travel (no psionics in AI in his universe). You can check out some of Michio Kaku's shows on the Science Channel. He covered how space battle would be in reality (basically ships don't fly around like they do in the sky, but can turn and move quickly by attitude thrusters, but they have to be controlled so you don't turn too fast & break your neck from centrifugal force (at least I think it's centrifugal force)). But in general, everybody has a different view of Traveller. It's more of a framework than a canon. You build on top of it whatever you want to add (states it a lot in the CT books). Kind of like different people had different D&D campaign worlds (like Greyhawk or Dark Sun). But instead of one world, or realm, you have a galaxy (or universe). But I digress.. [/QUOTE]
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