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Leif's DISCONTINUED GURPS Traveller Game OOC01
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<blockquote data-quote="Centisteed" data-source="post: 5533249" data-attributes="member: 6668296"><p>Yeah I watched one of those for Rifts on a different</p><p>forum. His requirement was 3-4 hours every Friday</p><p>evening. They have software tools that you can </p><p>get (some free, some not) so everyone can look at</p><p>a map, their figure for combat placement, etc. I </p><p>think some of that Traveller stuff out there would</p><p>look really good put in these tools, but I digress.</p><p></p><p>I completed listening to Critical Hits #93 & it was</p><p>crazy! For 2 hours they rolled dice & explained</p><p>actions for one encounter, I wasn't even sure what</p><p>the combat was about having not listened to the</p><p>previous. For awhile, I thought this was a Yahtzee</p><p>podcast there was so much dice rolling going on.</p><p>LOL! However, at the end of the podcast, they </p><p>asked a question to some of the players on whether</p><p>it was normal for one encounter to take 2 hours</p><p>of combat rolling from previous editions of D&D.</p><p>The answer was pretty sad. They said it was the</p><p>same! I couldn't imagine spending two hours in</p><p>combat for one encounter. I played D&D 1st ed</p><p>back when it was out, but I don't recall combat</p><p>taking that long. This must have happened back</p><p>when 3.0 came out & they increased the crap out</p><p>of the combat.</p><p></p><p>I hear GURPS combat can do this too, but haven't</p><p>heard of anyone wanting to mess with it. haha. </p><p>When I get around to buying Campaigns, I'll be</p><p>sure to read all about that (I did read a bit of it</p><p>back in GURPS 3rd back in the early 90s).</p></blockquote><p></p>
[QUOTE="Centisteed, post: 5533249, member: 6668296"] Yeah I watched one of those for Rifts on a different forum. His requirement was 3-4 hours every Friday evening. They have software tools that you can get (some free, some not) so everyone can look at a map, their figure for combat placement, etc. I think some of that Traveller stuff out there would look really good put in these tools, but I digress. I completed listening to Critical Hits #93 & it was crazy! For 2 hours they rolled dice & explained actions for one encounter, I wasn't even sure what the combat was about having not listened to the previous. For awhile, I thought this was a Yahtzee podcast there was so much dice rolling going on. LOL! However, at the end of the podcast, they asked a question to some of the players on whether it was normal for one encounter to take 2 hours of combat rolling from previous editions of D&D. The answer was pretty sad. They said it was the same! I couldn't imagine spending two hours in combat for one encounter. I played D&D 1st ed back when it was out, but I don't recall combat taking that long. This must have happened back when 3.0 came out & they increased the crap out of the combat. I hear GURPS combat can do this too, but haven't heard of anyone wanting to mess with it. haha. When I get around to buying Campaigns, I'll be sure to read all about that (I did read a bit of it back in GURPS 3rd back in the early 90s). [/QUOTE]
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