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Leif's DISCONTINUED GURPS Traveller Game, Recruiting Thread
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<blockquote data-quote="Shayuri" data-source="post: 5245862" data-attributes="member: 4936"><p>Given that we're going lite-to-no disads, 210 is good. Reasoning follows:</p><p></p><p>Standard "novice" starting character is 100pts. </p><p></p><p>An advanced non-super character is 300-350pts. This buys a highly skilled character who is elite at whatever they do. In the military, you're Spec-Ops. If you're a merchant, you live in Rekjavik, selling freezers and making a mint.</p><p></p><p>So it seems reasonable to say that 200ish points represents a midway point between those.</p><p></p><p>As for nudges, I'm always happy to help. With the caveat that everyone's take on the Traveller universe is somewhat unique to them, I consider myself knowledgeable in the core concepts of the game setting.</p><p></p><p>For example, our good doctor. I expect he is probably an expatriate of either the Imperium, or the Consulate...either works fine. He now works aboard a ship in the Vargr Extents, because there's basically no interstellar law in force there, giving him a free hand to experiment how he pleases, and develop what he wants.</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5245862, member: 4936"] Given that we're going lite-to-no disads, 210 is good. Reasoning follows: Standard "novice" starting character is 100pts. An advanced non-super character is 300-350pts. This buys a highly skilled character who is elite at whatever they do. In the military, you're Spec-Ops. If you're a merchant, you live in Rekjavik, selling freezers and making a mint. So it seems reasonable to say that 200ish points represents a midway point between those. As for nudges, I'm always happy to help. With the caveat that everyone's take on the Traveller universe is somewhat unique to them, I consider myself knowledgeable in the core concepts of the game setting. For example, our good doctor. I expect he is probably an expatriate of either the Imperium, or the Consulate...either works fine. He now works aboard a ship in the Vargr Extents, because there's basically no interstellar law in force there, giving him a free hand to experiment how he pleases, and develop what he wants. [/QUOTE]
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