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Leif's DISCONTINUED GURPS Traveller Game, Recruiting Thread
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<blockquote data-quote="grufflehead" data-source="post: 5247438" data-attributes="member: 35977"><p>A question about Psionics then. I read the section in the GURPS 3rd Ed book. Can any of us be psionic? Did you only want 1, or none at all? I've got an idea for something but it's not quite like anything in the book that I can see, and Vargr are supposed to be capable of having abilities so it would theoretically be possible. Would that go against the background idea for the game (i.e. if the Zhodani are spying on Vargr with the talent, would having one on the crew be good/bad/stupid?).</p><p></p><p>On the brainstorming front, here's something a bit left field so ignore if it's not at all what you want, or tweak bits if it suits. So far our prospective character ideas are engineer, medic, comms officer and pilot. Given Leif suggested that we might be on a ship of a decent size (rather than something like Serenity) there would be more crew. </p><p></p><p>So...what about having a (small) squad of marines on the ship - enough for at least one each (and a plot device to replace them if required). If one of our 'jobs' involves something a little more fighty than the crew would like, then we switch hats and play one of the marines. Build them on much lower points, but they potentially get lots of cool stuff from some of the other sourcebooks. If they get hurt, we've got a top doc (!) to put them back together/killed and we either need enough of a pool to replace, or a way of getting more. </p><p></p><p>Or, and this might be more fun, to give it more of a Star Trek sort of vibe, maybe we can mix and match the party. I'm thinking this might work in an Ars Magica kind of way (if anyone is familiar with that) where rather than having a Magus and a bunch of 'grogs' (I believe they were called), we've now got a 'named character' or 'star', and 'supporting cast' or 'extras' each. </p><p></p><p>If the situation warrants it, one of more of us can play our main PCs, and the others play extras - let's say the 'mission' is to recover a downed shuttle which has crashed on one of the Sword Worlds. We need muscle to fight our way to the base, the engineer to fix it, and the pilot to get us the hell off that lump of rock. 2 extras, 2 stars.</p><p></p><p>There will be some situations where we all play our main characters, and some where it's just a tear up and we load up the grunts with heavy weaponry and have at it.</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5247438, member: 35977"] A question about Psionics then. I read the section in the GURPS 3rd Ed book. Can any of us be psionic? Did you only want 1, or none at all? I've got an idea for something but it's not quite like anything in the book that I can see, and Vargr are supposed to be capable of having abilities so it would theoretically be possible. Would that go against the background idea for the game (i.e. if the Zhodani are spying on Vargr with the talent, would having one on the crew be good/bad/stupid?). On the brainstorming front, here's something a bit left field so ignore if it's not at all what you want, or tweak bits if it suits. So far our prospective character ideas are engineer, medic, comms officer and pilot. Given Leif suggested that we might be on a ship of a decent size (rather than something like Serenity) there would be more crew. So...what about having a (small) squad of marines on the ship - enough for at least one each (and a plot device to replace them if required). If one of our 'jobs' involves something a little more fighty than the crew would like, then we switch hats and play one of the marines. Build them on much lower points, but they potentially get lots of cool stuff from some of the other sourcebooks. If they get hurt, we've got a top doc (!) to put them back together/killed and we either need enough of a pool to replace, or a way of getting more. Or, and this might be more fun, to give it more of a Star Trek sort of vibe, maybe we can mix and match the party. I'm thinking this might work in an Ars Magica kind of way (if anyone is familiar with that) where rather than having a Magus and a bunch of 'grogs' (I believe they were called), we've now got a 'named character' or 'star', and 'supporting cast' or 'extras' each. If the situation warrants it, one of more of us can play our main PCs, and the others play extras - let's say the 'mission' is to recover a downed shuttle which has crashed on one of the Sword Worlds. We need muscle to fight our way to the base, the engineer to fix it, and the pilot to get us the hell off that lump of rock. 2 extras, 2 stars. There will be some situations where we all play our main characters, and some where it's just a tear up and we load up the grunts with heavy weaponry and have at it. [/QUOTE]
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