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Leif's DISCONTINUED GURPS Traveller Game, Recruiting Thread
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<blockquote data-quote="grufflehead" data-source="post: 5248241" data-attributes="member: 35977"><p>OK, I have a backstory idea for critique/approval - explains quite *why* a Vargr mught be on a ship full of Zhodani, as well as filling my role in the party. If any of this is obviously wrong from the background, please pipe up.</p><p></p><p>The Zhodani have become aware that some Vargr are beginning to develop psi powers. Naturally, they want to find out more to see if this is a potential threat. They assign psi 'sniffers' (agents with abilities to detect the talent in others) to accompany merchants, diplomats and others who have legitimate reasons for dealing with the Vargr. One such agent encounters a Vargr while conducting routine business (details to be fleshed out if this flies). His spider sense goes off as he realises he has a latent psion on his hands.</p><p></p><p>Now, while the Zhodani could just nab a few Vargr on the QT and take them away for probing (and probably have!), when the agent in question reports back on his findings, his handler, a particularly cunning and resourceful individual, realises there is a perfect opportunity for a 'live trial' with a willing subject. It turns out the Vargr in question is a skilled mechanic (aside from whatever talent(s) he is capable of developing), but lives a life of relative poverty. So they offer him a job on a Zhodani ship, and say he'll be paid enough to allow his family to raise their standard of living. And of course, if he steps out of line...</p><p></p><p>The best bit? The Vargr in question is totally unaware of his own psi potential. He thinks he just fixes stuff, not realising that part of his talent comes from his latent ability which may or may not develop either naturally or through training.</p><p></p><p>I'll need a bit of a steer on his power, but essentially there are 2 ways I can go with it: either have an actual power that costs points (in which case I'm looking for some sort of psychokinesis that allows him to manipulate 'machinery') OR just have high enough ratings in the requisite skills and handwave the fact that the reason he is as good as he is comes from a mix of 'skill' and that little unconscious bit of psychic help. Either way, if there's some sort of equivalent to the HERO Disadvantage of 'No Conscious Control' so he's not aware he's doing it, I'd go down that route.</p><p></p><p>I'm also thinking of explaining part of his ability through selective Eidetic Memory - can you apply a limitation on a talent like that (you could in HERO with a bit of permission from the GM). What I have in mind here is that he has an incredible memory for devices and how they work, and Eidetic Memory would be one way to represent that. He only needs to see a diagram of a circuit once, ride in a vehicle once, see something out of the ship's window, and if he sees it again he remembers it (and probably knows how it works. And so can probably have a go a t fixing it).</p><p></p><p>Any thoughts or suggestion how to start putting some numbers on some of this?</p></blockquote><p></p>
[QUOTE="grufflehead, post: 5248241, member: 35977"] OK, I have a backstory idea for critique/approval - explains quite *why* a Vargr mught be on a ship full of Zhodani, as well as filling my role in the party. If any of this is obviously wrong from the background, please pipe up. The Zhodani have become aware that some Vargr are beginning to develop psi powers. Naturally, they want to find out more to see if this is a potential threat. They assign psi 'sniffers' (agents with abilities to detect the talent in others) to accompany merchants, diplomats and others who have legitimate reasons for dealing with the Vargr. One such agent encounters a Vargr while conducting routine business (details to be fleshed out if this flies). His spider sense goes off as he realises he has a latent psion on his hands. Now, while the Zhodani could just nab a few Vargr on the QT and take them away for probing (and probably have!), when the agent in question reports back on his findings, his handler, a particularly cunning and resourceful individual, realises there is a perfect opportunity for a 'live trial' with a willing subject. It turns out the Vargr in question is a skilled mechanic (aside from whatever talent(s) he is capable of developing), but lives a life of relative poverty. So they offer him a job on a Zhodani ship, and say he'll be paid enough to allow his family to raise their standard of living. And of course, if he steps out of line... The best bit? The Vargr in question is totally unaware of his own psi potential. He thinks he just fixes stuff, not realising that part of his talent comes from his latent ability which may or may not develop either naturally or through training. I'll need a bit of a steer on his power, but essentially there are 2 ways I can go with it: either have an actual power that costs points (in which case I'm looking for some sort of psychokinesis that allows him to manipulate 'machinery') OR just have high enough ratings in the requisite skills and handwave the fact that the reason he is as good as he is comes from a mix of 'skill' and that little unconscious bit of psychic help. Either way, if there's some sort of equivalent to the HERO Disadvantage of 'No Conscious Control' so he's not aware he's doing it, I'd go down that route. I'm also thinking of explaining part of his ability through selective Eidetic Memory - can you apply a limitation on a talent like that (you could in HERO with a bit of permission from the GM). What I have in mind here is that he has an incredible memory for devices and how they work, and Eidetic Memory would be one way to represent that. He only needs to see a diagram of a circuit once, ride in a vehicle once, see something out of the ship's window, and if he sees it again he remembers it (and probably knows how it works. And so can probably have a go a t fixing it). Any thoughts or suggestion how to start putting some numbers on some of this? [/QUOTE]
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