Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Leif's "Hold of the Sea Princes" Greyhawk Alpha Game [AD&D 1E] [IC 01]
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Imperialus" data-source="post: 5867198" data-attributes="member: 893"><p>Cam purses his lips and sits down at one of the chairs.</p><p></p><p><span style="color: yellow">Five or six you say... It sounds like a small family group... This'll be a hell of a fight.</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">Couple of questions,</span> Cam begins ticking off his questions on his fingers as he asks them <span style="color: yellow">have they always attacked in a group? Or do they come singly or in pairs? If we can isolate them individually our chances will improve significantly.</span> </p><p></p><p>He glances at Turthain, <span style="color: yellow">I don't suppose you know if that sleep spell of yours would work on them do you?</span> </p><p></p><p>Looking back at Groll <span style="color: yellow">Do you have, or does anyone in town have a map of the surrounding area? The ogres can raid you for food, but they'll likely need to have a base camp near a water source. If we can figure out where they're camped we might be able to swing an advantage. </span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">What's the most defensible structure in town? I'd suggest having everyone who can, abandon their houses and move in there until the threat is dealt with. All it'll take is an attack on one farmhouse and we'll have a real disaster on our hands. </span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">Does the town have a militia? Any weapons? Even hunting bows would be useful. How about a blacksmith? Worst comes to worst we can improvise some spears in fairly short order. </span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">At any rate, if you're OK with us staying here I think that might be the best plan, rather than moving around after dark here. We don't know if the Ogres even realize we're here, we might as well keep that advantage for as long as we can. As soon as morning hits I'd like to go and take a look at some of these tracks, but for tonight, do you have a second floor, or a loft that we could stay in, possibly with a window so we can watch the fields?</span></p><p><span style="color: yellow"></span></p><p><span style="color: yellow">Oh, yeah, and I suppose I should also probably ask, who's in charge around here?</span></p></blockquote><p></p>
[QUOTE="Imperialus, post: 5867198, member: 893"] Cam purses his lips and sits down at one of the chairs. [color=yellow]Five or six you say... It sounds like a small family group... This'll be a hell of a fight. Couple of questions,[/color] Cam begins ticking off his questions on his fingers as he asks them [color=yellow]have they always attacked in a group? Or do they come singly or in pairs? If we can isolate them individually our chances will improve significantly.[/color] He glances at Turthain, [color=yellow]I don't suppose you know if that sleep spell of yours would work on them do you?[/color] Looking back at Groll [color=yellow]Do you have, or does anyone in town have a map of the surrounding area? The ogres can raid you for food, but they'll likely need to have a base camp near a water source. If we can figure out where they're camped we might be able to swing an advantage. What's the most defensible structure in town? I'd suggest having everyone who can, abandon their houses and move in there until the threat is dealt with. All it'll take is an attack on one farmhouse and we'll have a real disaster on our hands. Does the town have a militia? Any weapons? Even hunting bows would be useful. How about a blacksmith? Worst comes to worst we can improvise some spears in fairly short order. At any rate, if you're OK with us staying here I think that might be the best plan, rather than moving around after dark here. We don't know if the Ogres even realize we're here, we might as well keep that advantage for as long as we can. As soon as morning hits I'd like to go and take a look at some of these tracks, but for tonight, do you have a second floor, or a loft that we could stay in, possibly with a window so we can watch the fields? Oh, yeah, and I suppose I should also probably ask, who's in charge around here?[/color] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Leif's "Hold of the Sea Princes" Greyhawk Alpha Game [AD&D 1E] [IC 01]
Top