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Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]
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<blockquote data-quote="Leif" data-source="post: 5166081" data-attributes="member: 48762"><p><strong>Keep on the Shadowfell Dungeon</strong></p><p></p><p>Basher7 disappears into a pit in the center of the room, but scrambles out of the pit moments later, helped by Ghraere, who pulls him back from the ledge. Ghraere has moved to aid his friend after sinking two arrows deep into the fleeing goblin, which staggers but still flees, Ghraere brushes the rats off of the Warforged's most vulnerable-looking parts. [MAP EDIT NOTE: No one has given me a position for a character since Ozy fired his bow, not that you really could I guess. Anyway, I've just used my best judgment.] Basher7 now looks ready to set off after the aforementioned giggling goblin, who has now moved down the passage to the south, and seems to be tending to his left (east). While this room is lighted adequately, the hallways between rooms are not, and this gives the whole place a shadowy look and an overall feeling of gloom and foreboding. (Of course, the silhouetted giggling goblin who does not seem to have your best interests at heart also contributes somewhat to that feeling.) You can, however, see light coming from another source some twenty feet ahead in the next room. </p><p></p><p>OOC: Did I forget anything this time?</p><p></p><p>OOC: Oh yeah, and I've made adjustments to the map as well. If you're wondering why I put Aimhirghin and Elerosse where I did, it's because I know (think?) they both have ranged attacks so I wanted to preserve their line of sight to the goblin. Likewise with Tarrk. So the only party member who does not have direct line-of-sight to the goblin at this point is Khellek.</p><p></p><p>[sblock=OOC, Lou]Sorry man, that was a really cool idea you had back there to use your Twist the Arcane Fabric feat to teleport Basher7 to safety. Too bad it didn't work out quite that way.[/sblock]</p></blockquote><p></p>
[QUOTE="Leif, post: 5166081, member: 48762"] [b]Keep on the Shadowfell Dungeon[/b] Basher7 disappears into a pit in the center of the room, but scrambles out of the pit moments later, helped by Ghraere, who pulls him back from the ledge. Ghraere has moved to aid his friend after sinking two arrows deep into the fleeing goblin, which staggers but still flees, Ghraere brushes the rats off of the Warforged's most vulnerable-looking parts. [MAP EDIT NOTE: No one has given me a position for a character since Ozy fired his bow, not that you really could I guess. Anyway, I've just used my best judgment.] Basher7 now looks ready to set off after the aforementioned giggling goblin, who has now moved down the passage to the south, and seems to be tending to his left (east). While this room is lighted adequately, the hallways between rooms are not, and this gives the whole place a shadowy look and an overall feeling of gloom and foreboding. (Of course, the silhouetted giggling goblin who does not seem to have your best interests at heart also contributes somewhat to that feeling.) You can, however, see light coming from another source some twenty feet ahead in the next room. OOC: Did I forget anything this time? OOC: Oh yeah, and I've made adjustments to the map as well. If you're wondering why I put Aimhirghin and Elerosse where I did, it's because I know (think?) they both have ranged attacks so I wanted to preserve their line of sight to the goblin. Likewise with Tarrk. So the only party member who does not have direct line-of-sight to the goblin at this point is Khellek. [sblock=OOC, Lou]Sorry man, that was a really cool idea you had back there to use your Twist the Arcane Fabric feat to teleport Basher7 to safety. Too bad it didn't work out quite that way.[/sblock] [/QUOTE]
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