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Leif's Homebrew 4E D&D Game, nee 'Leif's Keep on the Shadowfell' [IC #1] [FULL]
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<blockquote data-quote="Scotley" data-source="post: 5282515" data-attributes="member: 11520"><p>[sblock=Terrain Question]I'm a little confused. Is the area inside the dashed line just open ground or a pit? If it is open ground the Basher7 moves to AX23 if it is a pit then he moved to AY23.[/sblock]</p><p></p><p>Basher7 continues to work his way across the rubble and once he gets close enough he tries to <a href="http://invisiblecastle.com/roller/view/2650883/" target="_blank">smash (1d20+7=19)</a> the loudmouthed goblin.<span style="color: DarkSlateBlue"> "Sorry Goblin's aren't welcome in these parts,"</span> he states matter of factly. He <a href="http://invisiblecastle.com/roller/view/2650886/" target="_blank">hammers (1d10.minroll(3)+7=12)</a> the goblin painfully and marks him for further abuse. </p><p></p><p>[sblock=Mini stat block]</p><p>Mini Stat Block</p><p>Basher7 Warforged Fighter 2-Battlerager build</p><p>Passive Perception: 18, Passive Insight: 12</p><p>AC:20, Fort:17, Ref:14, Will:13 -- Speed:6</p><p>HP:37/37, Bloodied:18, Surge Value:9 with 12/12 remaining (currently with 0 temp hp)</p><p>Initiative +2</p><p>Action Points: 1, Second Wind: not used</p><p>Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority</p><p>Powers:</p><p>At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack</p><p>Encounter: Passing Attack, Warforged Resolve</p><p>Daily: Knee Breaker</p><p>Utility: Boundless Endurance</p><p>Craghammer +2 prof. d10 Hammer Brutal 2 Versatile</p><p>Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock]</p><p></p><p>[sblock=Actions]</p><p>Crushing Surge Fighter Attack 1</p><p>The feel of your weapon crunching against the enemy puts your heart back in the fight.</p><p>At-Will ✦ Invigorating*, Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength vs. AC</p><p>Hit: 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p></p><p>* Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round.</p><p></p><p>Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p>In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 5282515, member: 11520"] [sblock=Terrain Question]I'm a little confused. Is the area inside the dashed line just open ground or a pit? If it is open ground the Basher7 moves to AX23 if it is a pit then he moved to AY23.[/sblock] Basher7 continues to work his way across the rubble and once he gets close enough he tries to [url=http://invisiblecastle.com/roller/view/2650883/]smash (1d20+7=19)[/url] the loudmouthed goblin.[COLOR="DarkSlateBlue"] "Sorry Goblin's aren't welcome in these parts,"[/COLOR] he states matter of factly. He [url=http://invisiblecastle.com/roller/view/2650886/]hammers (1d10.minroll(3)+7=12)[/url] the goblin painfully and marks him for further abuse. [sblock=Mini stat block] Mini Stat Block Basher7 Warforged Fighter 2-Battlerager build Passive Perception: 18, Passive Insight: 12 AC:20, Fort:17, Ref:14, Will:13 -- Speed:6 HP:37/37, Bloodied:18, Surge Value:9 with 12/12 remaining (currently with 0 temp hp) Initiative +2 Action Points: 1, Second Wind: not used Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority Powers: At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack Encounter: Passing Attack, Warforged Resolve Daily: Knee Breaker Utility: Boundless Endurance Craghammer +2 prof. d10 Hammer Brutal 2 Versatile Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock] [sblock=Actions] Crushing Surge Fighter Attack 1 The feel of your weapon crunching against the enemy puts your heart back in the fight. At-Will ✦ Invigorating*, Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. * Invigorating: If you are trained in the Endurance skill, you gain temporary hit points equal to your Constitution modifier when you hit with a power that has this keyword. No invigorating power grants temporary hit points more than once per turn, even if you hit more than once with the power or use more than one power with the invigorating keyword in a round. Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.[/sblock] [/QUOTE]
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