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Leif's Homebrew 4E, IC02 [closed]
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<blockquote data-quote="Scotley" data-source="post: 5447067" data-attributes="member: 11520"><p><strong>Basher7</strong></p><p></p><p>The Warforged shifts to the flank of the Mountain Ogre trying to evade his grasp (to N17). Lining up opposite Khellek, servos whine as Basher7 adjusts his grip on the Craghammer to raise it high and puts his full weight behind the blow smashing powerfully into into the Mountain Ogre's head. Had his designers included the facial structure necessary to create a smile on Basher7 he would employ it now. </p><p></p><p>[sblock=actions]</p><p>Move=Shift to n17</p><p>Standard attack=</p><p>Brash Strike Fighter Attack 1</p><p>With a battle cry, you throw your whole body behind your attack.</p><p>At-Will ✦ Martial, Weapon</p><p>Standard Action Melee weapon</p><p>Target: One creature</p><p>Attack: Strength + 2 vs. AC</p><p>Hit: 1[W] + Strength modifier damage.</p><p>Increase damage to 2[W] + Strength modifier at 21st level.</p><p>Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier.</p><p>Effect: You grant combat advantage to the target until the</p><p>start of your next turn.</p><p></p><p>Battlerager Vigor: Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved).</p><p>When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have.</p><p>When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick.</p><p></p><p>Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place.</p><p>In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.</p><p>Ogre remains marked. </p><p>[/sblock]</p><p></p><p>[sblock=Mini Stat Block]</p><p>Basher7 Warforged Fighter 2-Battlerager build</p><p>Passive Perception: 18, Passive Insight: 12</p><p>AC:20, Fort:17, Ref:14, Will:13 -- Speed:6</p><p>HP:30/46 (+6 temp hp), Bloodied:23, Surge Value:11 with 12/12 remaining (currently with 0 temp hp)</p><p>Initiative +2</p><p>Action Points: 1, Second Wind: not used</p><p>Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority</p><p>Powers:</p><p>At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack</p><p>Encounter: <s>Passing Attack</s>, Warforged Resolve</p><p>Daily: Knee Breaker, Sweeping Blow</p><p>Utility: Boundless Endurance</p><p>Craghammer +2 prof. d10 Hammer Brutal 2 Versatile</p><p>Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock]</p></blockquote><p></p>
[QUOTE="Scotley, post: 5447067, member: 11520"] [b]Basher7[/b] The Warforged shifts to the flank of the Mountain Ogre trying to evade his grasp (to N17). Lining up opposite Khellek, servos whine as Basher7 adjusts his grip on the Craghammer to raise it high and puts his full weight behind the blow smashing powerfully into into the Mountain Ogre's head. Had his designers included the facial structure necessary to create a smile on Basher7 he would employ it now. [sblock=actions] Move=Shift to n17 Standard attack= Brash Strike Fighter Attack 1 With a battle cry, you throw your whole body behind your attack. At-Will ✦ Martial, Weapon Standard Action Melee weapon Target: One creature Attack: Strength + 2 vs. AC Hit: 1[W] + Strength modifier damage. Increase damage to 2[W] + Strength modifier at 21st level. Weapon: If you’re wielding an axe, a hammer, or a mace, the attack deals extra damage equal to your Constitution modifier. Effect: You grant combat advantage to the target until the start of your next turn. Battlerager Vigor: Each time an enemy hits you with a melee or a close attack, you gain temporary hit points equal to your Constitution modifier (after the attack is resolved). When you gain temporary hit points by hitting with an attack that has the invigorating keyword, those temporary hit points stack with any other temporary hit points you already have. When wearing light armor or chainmail, you gain a +1 bonus to damage rolls with melee and close weapon attacks whenever you have temporary hit points. This bonus increases to +2 if you’re wielding an axe, a hammer, a mace, or a pick. Combat Challenge: In combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt. Ogre remains marked. [/sblock] [sblock=Mini Stat Block] Basher7 Warforged Fighter 2-Battlerager build Passive Perception: 18, Passive Insight: 12 AC:20, Fort:17, Ref:14, Will:13 -- Speed:6 HP:30/46 (+6 temp hp), Bloodied:23, Surge Value:11 with 12/12 remaining (currently with 0 temp hp) Initiative +2 Action Points: 1, Second Wind: not used Fighter Abilites: Battlerager Vigor, Combat Challenge, Combat Superiority Powers: At-Will: Brash Strike, Crushing Surge, Basic Attack, Ranged Attack Encounter: [s]Passing Attack[/s], Warforged Resolve Daily: Knee Breaker, Sweeping Blow Utility: Boundless Endurance Craghammer +2 prof. d10 Hammer Brutal 2 Versatile Str. 18, Dex. 12, Con. 16, Int. 10, Wis. 13, Cha. 11[/sblock] [/QUOTE]
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