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Leif's Questing Knights - L10 Pfdr Rpg [OOC 01] [Full]
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<blockquote data-quote="Scott DeWar" data-source="post: 6088290" data-attributes="member: 49929"><p><strong>Warning: This may become a long winded post</strong></p><p></p><p>Ok, got the e-pdf. Here is what it says:</p><p><strong><u>Taking Flaws</u></strong></p><p><strong><u></u></strong></p><p><strong><u>Flaws can only be taken at<span style="color: #ff0000"> 1st level during character creation</span>,</u></strong></p><p><strong><u>and a character can have no more than two flaws. <span style="color: #00ff00">Each flaw</span></u></strong></p><p><strong><u><span style="color: #00ff00">taken grants either 3 bonus skill points or one bonus feat</span>. If</u></strong></p><p><strong><u>a character takes two flaws, he can only receive one bonus</u></strong></p><p><strong><u>feat, so the other flaw must grant the bonus skill points. A</u></strong></p><p><strong><u>character cannot take two flaws that have the same buy-off</u></strong></p><p><strong><u>requirements (see below).</u></strong></p><p><strong><u>Flaws cannot be taken after 1st level, but the <span style="color: #ff0000">GM certainly</span></u></strong></p><p><strong><u><span style="color: #ff0000">can assign a flaw to character if the character is being</span></u></strong></p><p><strong><u><span style="color: #ff0000">portrayed in a specific way</span>. A GM should not do this lightly,</u></strong></p><p><strong><u>however, and should let the player know why he is assigning</u></strong></p><p><strong><u>the flaw. If a flaw is assigned, <span style="color: #ff0000">the character receives 3 bonus</span></u></strong></p><p><strong><u><span style="color: #ff0000">skill points immediately. Assigned flaws never grant bonus</span></u></strong></p><p><strong><u><span style="color: #ff0000">feats</span>.</u></strong></p><p></p><p><span style="color: #ff0000">info in red</span>: I am portraying this character as having been at level 7, lost 4 levels and got crited by a ghoul in a fight against Undead as a group of knights where he alone survived. He was taken in by a kindly priest and spiritually and physically nurtured back to health, but his soul is still tormented by that fateful day. He has wandered the land, found compatriots of a kindred heart and has been retraining himself in the arts of martial weaponry.</p><p></p><p>I would like to bend the rules and get a bonus feat.</p><p></p><p><span style="color: #00ff00">info in green</span>: I wish to take an extra feat.</p><p></p><p></p><p>This is the closest mechanic to my 'flaw':</p><p><strong><u>Outlaw</u></strong></p><p><strong><u>You are considered a criminal in some parts. You may or</u></strong></p><p><strong><u>may not be justly accused, but people from that region are</u></strong></p><p><strong><u>likely to consider you in a negative manner. No matter</u></strong></p><p><strong><u>what, you are not nefarious enough to have a price on your</u></strong></p><p><strong><u>head and will generally not be pursued out of the local</u></strong></p><p><strong><u>jurisdiction. Returning to the region, however, will likely</u></strong></p><p><strong><u>result in attempts at arrest for your past (alleged) crimes.</u></strong></p><p><strong><u>Penalty: The character takes a -3 penalty to Diplomacy</u></strong></p><p><strong><u>when dealing with people from the area where they are</u></strong></p><p><strong><u>wanted, and honest folks in that region will refuse to do</u></strong></p><p><strong><u>business with them. Depending on the character’s actions,</u></strong></p><p><strong><u>the size of this area can grow as the game progresses,</u></strong></p><p><strong><u>hindering them further.</u></strong></p><p><strong><u>Buying Off the Flaw: The character must return to the</u></strong></p><p><strong><u>region where they are wanted and succeed on an opposed</u></strong></p><p><strong><u>Diplomacy check against a person of official importance and</u></strong></p><p><strong><u>pay a 500 gp fine or bribe. The official should have at least a</u></strong></p><p><strong><u>+10 bonus in Diplomacy to oppose the character with.</u></strong></p></blockquote><p></p>
[QUOTE="Scott DeWar, post: 6088290, member: 49929"] [b]Warning: This may become a long winded post[/b] Ok, got the e-pdf. Here is what it says: [B][U]Taking Flaws Flaws can only be taken at[COLOR=#ff0000] 1st level during character creation[/COLOR], and a character can have no more than two flaws. [COLOR=#00ff00]Each flaw taken grants either 3 bonus skill points or one bonus feat[/COLOR]. If a character takes two flaws, he can only receive one bonus feat, so the other flaw must grant the bonus skill points. A character cannot take two flaws that have the same buy-off requirements (see below). Flaws cannot be taken after 1st level, but the [COLOR=#ff0000]GM certainly can assign a flaw to character if the character is being portrayed in a specific way[/COLOR]. A GM should not do this lightly, however, and should let the player know why he is assigning the flaw. If a flaw is assigned, [COLOR=#ff0000]the character receives 3 bonus skill points immediately. Assigned flaws never grant bonus feats[/COLOR].[/U][/B] [COLOR=#ff0000]info in red[/COLOR]: I am portraying this character as having been at level 7, lost 4 levels and got crited by a ghoul in a fight against Undead as a group of knights where he alone survived. He was taken in by a kindly priest and spiritually and physically nurtured back to health, but his soul is still tormented by that fateful day. He has wandered the land, found compatriots of a kindred heart and has been retraining himself in the arts of martial weaponry. I would like to bend the rules and get a bonus feat. [COLOR=#00ff00]info in green[/COLOR]: I wish to take an extra feat. This is the closest mechanic to my 'flaw': [B][U]Outlaw You are considered a criminal in some parts. You may or may not be justly accused, but people from that region are likely to consider you in a negative manner. No matter what, you are not nefarious enough to have a price on your head and will generally not be pursued out of the local jurisdiction. Returning to the region, however, will likely result in attempts at arrest for your past (alleged) crimes. Penalty: The character takes a -3 penalty to Diplomacy when dealing with people from the area where they are wanted, and honest folks in that region will refuse to do business with them. Depending on the character’s actions, the size of this area can grow as the game progresses, hindering them further. Buying Off the Flaw: The character must return to the region where they are wanted and succeed on an opposed Diplomacy check against a person of official importance and pay a 500 gp fine or bribe. The official should have at least a +10 bonus in Diplomacy to oppose the character with.[/U][/B] [/QUOTE]
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