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Leif's The Hall of the Rainbow Mage, RG A [D&D 3.5] L12
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<blockquote data-quote="Rhun" data-source="post: 4791795" data-attributes="member: 29098"><p><span style="font-size: 12px"><strong><span style="color: aqua">05/27/09: STILL UNDER CONSTRUCTION!!!</span></strong></span></p><p></p><p></p><p></p><p>Vaidun Kale</p><p>Neutral Good Human Domain Wizard (Abjurer) 9 [SRD/UA]/Initiate of the Sevenfold Veil 3 [CA]</p><p>Experience: 70,000</p><p></p><p>Age: 29</p><p>Gender: Male</p><p>Height: 6 ft. 0 in.</p><p>Weight: 170 lb.</p><p>Eyes: Black</p><p>Hair: Black</p><p>Skin: Dark</p><p></p><p>STR: 10 [+0] (2 points)</p><p>DEX: 18 [+4] (6 points, +4 enhancement) </p><p>CON: 12 [+1] (4 points)</p><p>INT: 23 [+6] (10 points, + 3 level increase, + 4 enhancement)</p><p>WIS: 10 [+0] (2 points)</p><p>CHA: 12 [+1] (4 points)</p><p></p><p>HP: 49 (4 + 33 + 12 con) </p><p>Armor Class: 15/21 (10 base + 4 dex + 1 deflection // + 6 greater mage armor)</p><p>Initiative: +4 (+4 dex)</p><p>BAB: +6/+1</p><p>- Melee: +6/+1</p><p>--- Dagger, masterwork +7/+2 (1d4, 19-20/x2)</p><p>- Ranged +8/+2</p><p></p><p>Speed: 30’ (40’ w/boots)</p><p></p><p>FORT: +9 (5 base + 1 con + 3 resistance)</p><p>REFL: +14 (5 base + 4 dex + 3 resistance + 2 familiar)</p><p>WILL: +14 (11 base + 0 wis + 3 resistance)</p><p></p><p>Abilities: </p><p>- Human Bonus Feat</p><p>- Human Bonus Skill Points</p><p>- Arcane Spellcasting</p><p>- Summon Familiar: N’Ril, the Ferret</p><p>- Scribe Scroll</p><p>- Wizard Bonus Feat</p><p>- Arcane Domain: Abjuration</p><p>- Warding 2/day </p><p>--- Red Veil</p><p>--- Orange Veil</p><p>--- Yellow Veil</p><p>- Unimpeachable Abjuration</p><p>- Unanswerable Strike +2 </p><p></p><p>Feats:</p><p>1st Level</p><p>- Spellcasting Prodigy [FRCS: INT counts as 2 points higher for purposes of determining bonus spells and save DCs]</p><p>- Skill Focus (Spellcraft)</p><p>3rd Level</p><p>- Spell Focus (Abjuration)</p><p>5th Level Wizard Bonus</p><p>- Storm Bolt [CM]</p><p>6th Level</p><p>- Greater Spell Focus (Abjuration)</p><p>9th Level</p><p>- Craft Wondrous Item</p><p>12th Level</p><p>- Alacritous Cognitation [CM]</p><p> </p><p>Skills: (135 skill points)</p><p>Appraise +11 (5 cc ranks, +6 int)</p><p>Concentration +17 (15 ranks, +2 con)</p><p>Craft: Alchemy +14 (8 ranks, +6 int)</p><p>Decipher Script +11 (5 ranks, +6 int)</p><p>Diplomacy +5 (2 cc ranks, +1 cha, +2 synergy)</p><p>Knowledge: Arcana +21 (15 ranks, +6 int)</p><p>Knowledge: Dungeoneering +11 (5 ranks, +6 int)</p><p>Knowledge: Geography +11 (5 ranks, +6 int)</p><p>Knowledge: History +11 (5 ranks, +6 int)</p><p>Knowledge: Local +11 (5 ranks, +6 int)</p><p>Knowledge: Nobility & Royalty +11 (5 ranks, +6 int)</p><p>Knowledge: The Planes +14 (8 ranks, +6 int)</p><p>Listen +8 (1 cc rank, +0 wis, +2 familiar, +5 circumstance))</p><p>Perform: Oratory +3 (2 cc ranks, +1 cha)</p><p>Profession: Merchant +14 (14 ranks, +0 wis)</p><p>Spellcraft +26 (15 ranks, +6 int, +3 skill focus, +2 synergy)</p><p>Spot +8 (1 cc rank, +0 wis, +2 familiar, +5 circumstance)</p><p></p><p>Languages:</p><p>- Common (Automatic)</p><p>- Tashalan (Automatic)</p><p>- Chultan (Bonus, Intelligence)</p><p>- Draconic (Bonus, Intelligence)</p><p>- Illuskan (Bonus, Intelligence)</p><p>- Alzhedo (Bonus, Intelligence)</p><p>- Chondathan (Bonus, Intelligence)</p><p>- Elven (Bonus, Intelligence)</p><p>- Infernal (2 skill points)</p><p>- Celestial (2 skill points)</p><p>- Goblin (2 skill points)</p><p>- Giant (2 skill points)</p><p></p><p>Spells Prepared</p><p>- Level 0 Spells (DC17): 4 + 1 - Detect Magic x 2, Message x 2 + (d)Resistance</p><p>- Level 1 Spells (DC18): 7 (4 + 2 int + 1 domain) - Magic Missile x 2, Protection from Evil, Grease, Burning Hands, Featherfall + (d)Shield</p><p>- Level 2 Spells (DC19): 7 (4 + 2 int + 1 domain) - False Life, Scorching Ray, Alter Self, Hideous Laughter, Glitterdust, See Invisibility + (d)Resist Energy</p><p>- Level 3 Spells (DC20): 7 (4 + 2 int + 1 domain) - Greater Mage Armor, Fireball, Fly, Haste, Protection from Energy, Resonating Bolt + (d)Dispel Magic</p><p>- Level 4 Spells (DC21): 5 (3 + 1 int + 1 domain) - Dimension Door, Greater Invisibility, Polymorph, Resilient Sphere, Black Tentacles, (d)Remove Curse</p><p>- Level 5 Spells (DC22): 5 (3 + 1 int + 1 domain) - Hold Monster, Cone of Cold, Dismissal, Baleful Polymorph + (d)Mage’s Private Sanctum</p><p>- Level 6 Spells (DC23): 4 (2 + 1 int + 1 domain) - Chain Lightning, Lingering Flames, [OPEN SLOT] + (d)Greater Dispel Magic</p><p></p><p></p><p>Equipment: 88,000gp, 28k 1 item limit</p><p>Armor & Shield</p><p>- None</p><p></p><p>Melee weapons</p><p>-Dagger, masterwork (302gp, 1lb) </p><p></p><p>Ranged weapons</p><p>- None</p><p></p><p>Miscellaneous Magical or Psionic Items</p><p>- Ring of Sustenance & Counterspells: Dispel Magic (6500gp, -lb)</p><p>- Ring of Protection +1 (2000gp, -lb)</p><p>- Headband of Intellect +4 (crafted, 8000gp, 640xp, -lb)</p><p>- Cloak of Displacement, minor (crafted, 12000gp, 960xp, 1lb)</p><p>- Gloves of Dexterity +4 (crafted, 8000 gp, 640xp -lb)</p><p>- Vest of Resistance +3 (crafted, 4500gp, 640xp, 1lb)</p><p>- Handy Haversack (2000 gp, 5lb)</p><p>- Boots, winged (crafted, 8000gp, 640xp, 1lb)</p><p>- Moonstone Mask (crafted, 6000gp, 480xp, -lb)</p><p>[sblock=Moonstone Mask]</p><p>From Magic of Faerun. Provides wearer with <em>Darkvision</em> and +5 circumstance bonus to Spot and Listen checks. Takes up the eye lenses/goggles slot.</p><p>[/sblock]</p><p>- Rod of Lesser Metamagic: Maximize (14000gp, 5lb)</p><p>- Rod of Lesser Metamagic: Extend (3000gp, 5lb)</p><p>- Healing Belt (750gp, 1lb) </p><p></p><p>Potions</p><p></p><p>Mundane equipment</p><p>-2x Explorer’s Outfit, high quality (40gp, 1 worn, 1 8lb)</p><p>-2x Courtier’s Outfit (60gp, 12lb)</p><p>-Miscellaneous Jewelry (250gp, -)</p><p>-Potion Belt, masterwork (60gp, 1lb)</p><p>-Spell Component Pouch (5gp, 1lb)</p><p>-4x Spellbooks</p><p>-Bedroll (1sp, 5lb)</p><p>-Flint & Steel (1gp, -)</p><p>-12 bottles of various fine wines, carried for personal enjoyment and business chat</p><p></p><p>Expensive Material Components</p><p>Greater Mage Armor: 16 x 25gp = 400gp</p><p>True Seeing: 4 x 250gp = 1000gp</p><p>Stoneskin: 4 x 250gp = 1000gp</p><p>(Note - Still working on this section)</p><p></p><p>Weight Carried: 28lb (rest in Haversack)</p><p>Remaining money: 10,069</p><p></p><p>[sblock=Spellbooks]</p><p>(Note: Per Leif, extra spells above the standard [2 per level + domain spell] purchased at the following cost:</p><p></p><p>1st level - 25</p><p>2nd level - 150</p><p>3rd level - 375</p><p>4th level - 600</p><p>5th level - 750</p><p>6th level - 900</p><p></p><p>4 spells books, 305 of 400 pages full</p><p></p><p>SPELLBOOKS</p><p><strong><u>Level 0 Spells (19 pages)</u></strong></p><p>- Acid Splash</p><p>- Detect Poison</p><p>- Detect Magic</p><p>- Read Magic</p><p>- Daze</p><p>- Dancing Lights</p><p>- Flare</p><p>- Light</p><p>- Ray of Frost</p><p>- Ghost Sound</p><p>- Disrupt Undead</p><p>- Touch of Fatigue</p><p>- Mage Hand</p><p>- Mending</p><p>- Message</p><p>- Open/Close</p><p>- Arcane Mark</p><p>- Prestidigitation</p><p>- (d) Resistance</p><p></p><p><strong><u>Level 1 Spells (17 pages)</u></strong></p><p>- Mage Armor</p><p>- Grease</p><p>- Magic Missile</p><p>- Burning Hands</p><p>- Ray of Enfeeblement</p><p>- Feather Fall</p><p>- Protection from Evil</p><p>- Obscuring Mist</p><p>- Identify</p><p>- (d) Shield </p><p>- Unseen Servant</p><p>- Comprehend Languages</p><p>- Charm Person (25gp)</p><p>- Sleep (25gp)</p><p>- Expeditious Retreat (25gp)</p><p>- Lesser Orb of Acid (25gp, CA)</p><p>- Lesser Orb of Sound (25gp, CA) </p><p></p><p><strong><u>Level 2 Spells (32 pages)</u></strong></p><p>- Scorching Ray</p><p>- Blur</p><p>- False Life</p><p>- Knock</p><p>- (d) Resist Energy </p><p>- Alter Self (150gp)</p><p>- Arcane Lock (150gp)</p><p>- Acid Arrow (150gp)</p><p>- Glitterdust (150gp)</p><p>- See Invisibility (150gp)</p><p>- Hideous Laughter (150gp)</p><p>- Gust of Wind (150gp)</p><p>- Shatter (150gp)</p><p>- Darkvision (150gp)</p><p>- Fox’s Cunning (150gp)</p><p> </p><p><strong><u>Level 3 Spells (45 pages)</u></strong>450 vrs 375</p><p>- Fireball</p><p>- Lightning Bolt</p><p>- Greater Mage Armor (CM)</p><p>- Protection from Energy</p><p>- (d) Dispel Magic</p><p>- Displacement (375p)</p><p>- Haste (375gp)</p><p>- Fly (375gp)</p><p>- Water Breathing (375gp)</p><p>- Stinking Cloud (375gp)</p><p>- Bands of Steel (375gp, CA)</p><p>- Resonating Bolt (375gp, CA)</p><p></p><p><strong><u>Level 4 Spells (52 pages)</u></strong>600 vrs 700</p><p>- Stoneskin</p><p>- Black Tentacles</p><p>- Dimension Door</p><p>- Greater Invisibility</p><p>- (d) Remove Curse </p><p>- Charm Monster (600gp)</p><p>- Fire Shield (600gp)</p><p>- Resilient Sphere (600gp)</p><p>- Stone Shape (600gp)</p><p>- Blast of Flame (600gp, CA)</p><p>- Orb of Force (600gp, CA)</p><p>- Burning Blood (600gp, CA) </p><p></p><p><strong><u>Level 5 Spells (80 pages)</u></strong>750 vrs 1125</p><p>- Hold Monster</p><p>- Cone of Cold</p><p>- Teleport</p><p>- Dismissal</p><p>- (d) Mage’s Private Sanctum </p><p>- Cloudkill (750gp)</p><p>- Feeblemind (750gp)</p><p>- Wall of Force (750gp)</p><p>- Overland Flight (750gp)</p><p>- Baleful Polymorph (750gp)</p><p>- Freezing Fog (750gp, CA)</p><p>- Vitriolic Sphere (750 gp, CA)</p><p>- Arc of Lightning (750gp, CA)</p><p> </p><p><strong><u>Level 6 Spells (60 pages)</u></strong>900 vrs 1650</p><p>- Chain Lightning</p><p>- Disintegration</p><p>- True Seeing</p><p>- Antimagic Field</p><p>- (d) Greater Dispel Magic</p><p>- Global of Invulnerability (900gp)</p><p>- Acid Fog (900gp)</p><p>- Lingering Flames (900gp, CM) </p><p>[/sblock] </p><p></p><p><strong>Description</strong></p><p>Vaidun stands about six feet in height and has a slender build. His dusky skin in smooth and supple, and his features are refined and pleasant, handsome. His wide smile shows a perfect set of bright white teeth, and he wears his raven black hair long, braided into numerous small, decorated braids. His eyes are like a pair of glittering onyx stones, and Vaidun usually wears an extremely well trimmed mustache and goatee. He is always well-dressed, being quite meticulous about his grooming. He prefers soft leathers and fine silks, easily fitting in among the noble and wealthy of Waterdeep. His tastes extend to a love of fine jewelry, and he often accentuates his finery with select items of silver, gold and gems.</p><p></p><p><a href="http://img12.imageshack.us/my.php?image=vaidunkaleb.jpg" target="_blank"><img src="http://img12.imageshack.us/img12/2424/vaidunkaleb.jpg" alt="" class="fr-fic fr-dii fr-draggable " style="" /></a></p><p></p><p><strong>Background</strong></p><p>Vaidun hails from the southern realm of Tashalar, the son of a wealthy merchant lord. As such, his aptitude for magic was identified at an early age, and his family had the wealth to help him develop and harness that ability, apprenticing him to the wizard Glhoe Zarunn. After many years of study, Vaidun was deemed adequately schooled, and returned to help his family run their booming wine and liquor business.</p><p></p><p>An adventurous streak, coupled with the need to be on his own, led Vaidun to begin accompany shipments to their destinations, and the young wizard traveled the Shining Sea and Lake of Steam regions, and all along the Sword Coast. Eventually, Vaidun settled in the City of Splendors, where he still acts as a front man for his family’s business when he is not busy adventuring. He spends the rest of his time adventuring, seeking the fortune and glory that comes with such pursuits.</p><p></p><p>His adventuring career has taken him across the North. He has made incursions into Undermountain, explored caverns in the Star Mounts, trekked across the High Moor, and generally traveled far and wide across the Savage Frontier. He dreams of someday exploring the Fallen Lands and western Anarauch, hoping to discover the secrets of the ancient Netheril Empire.</p><p></p><p><strong>Additional Character Notes & Personality Profile</strong></p><p>Keen of mind and reflex, Vaidun is quick to act and very practical, always able to point out both the strong points and flaws in any plan. His companions generally appreciate his honesty and forthrightness, and he is well respected among all that know him. Although a brave and confident individual, Vaidun willingly withdraws in the face of overwhelming odds, believing discretion to be the better part of valor. He is an excellent listener, and enjoys telling stories, as well. His sense of humor is well known, and he can often be found joking and laughing with friends and strangers alike. </p><p></p><p>Growing up in Tashalar and working for his family busioness, Vaidun developed a taste for fine wines and beverages. Since moving to Waterdeep, Undermountain Alurlyath has become a particular favorite, and he has gone to great lengths to make the proper contacts in Skullport to ensure that he always has a limited quanity of that fine vintage on hand. He also enjoys music, stories and tales of far away places, fine works of art, and blends of excellent tobaccos. He has a great love of challenges of the mind, and is quick to accept any challenge that relies on wits to sustain him.</p><p></p><p>Vaidun is familiar with most nations and large cities along the Sword Coast, having traveled extensively before settling in Waterdeep. When not busy adventuring or managing his shop, he can often be found gambling at the Gentle Mermaid or enjoying a drink at the Misty Beard. His mercantile ties to his homeland have served him well, and he helps his family supply fine Tashalar wines to the city for a substantial profit. </p><p></p><p>Vaidun has an intense passion for language, and is something of a linguist, speaking over a dozen different languages. He see this as a way to increase his knowledge of the arcane, as it broadens the sources he can pursue in his quest for eldritch might.</p><p></p><p>Vaidun keeps a quaint but well-appointed townhome in North Ward, on the north side of Tarsar’s Street just west of the Roaringhorn Villa. His shop, Kale’s Fine Wines and Spirits, is located near where the High Road and Trader’s Way meet. When Vaidun is out of the city, his assistant Verh O'vesis (a tall lanky fellow with a dry, sardonic sense of humor) ably runs the shop in his absence.</p></blockquote><p></p>
[QUOTE="Rhun, post: 4791795, member: 29098"] [size=3][b][color=aqua]05/27/09: STILL UNDER CONSTRUCTION!!![/color][/b][/size] Vaidun Kale Neutral Good Human Domain Wizard (Abjurer) 9 [SRD/UA]/Initiate of the Sevenfold Veil 3 [CA] Experience: 70,000 Age: 29 Gender: Male Height: 6 ft. 0 in. Weight: 170 lb. Eyes: Black Hair: Black Skin: Dark STR: 10 [+0] (2 points) DEX: 18 [+4] (6 points, +4 enhancement) CON: 12 [+1] (4 points) INT: 23 [+6] (10 points, + 3 level increase, + 4 enhancement) WIS: 10 [+0] (2 points) CHA: 12 [+1] (4 points) HP: 49 (4 + 33 + 12 con) Armor Class: 15/21 (10 base + 4 dex + 1 deflection // + 6 greater mage armor) Initiative: +4 (+4 dex) BAB: +6/+1 - Melee: +6/+1 --- Dagger, masterwork +7/+2 (1d4, 19-20/x2) - Ranged +8/+2 Speed: 30’ (40’ w/boots) FORT: +9 (5 base + 1 con + 3 resistance) REFL: +14 (5 base + 4 dex + 3 resistance + 2 familiar) WILL: +14 (11 base + 0 wis + 3 resistance) Abilities: - Human Bonus Feat - Human Bonus Skill Points - Arcane Spellcasting - Summon Familiar: N’Ril, the Ferret - Scribe Scroll - Wizard Bonus Feat - Arcane Domain: Abjuration - Warding 2/day --- Red Veil --- Orange Veil --- Yellow Veil - Unimpeachable Abjuration - Unanswerable Strike +2 Feats: 1st Level - Spellcasting Prodigy [FRCS: INT counts as 2 points higher for purposes of determining bonus spells and save DCs] - Skill Focus (Spellcraft) 3rd Level - Spell Focus (Abjuration) 5th Level Wizard Bonus - Storm Bolt [CM] 6th Level - Greater Spell Focus (Abjuration) 9th Level - Craft Wondrous Item 12th Level - Alacritous Cognitation [CM] Skills: (135 skill points) Appraise +11 (5 cc ranks, +6 int) Concentration +17 (15 ranks, +2 con) Craft: Alchemy +14 (8 ranks, +6 int) Decipher Script +11 (5 ranks, +6 int) Diplomacy +5 (2 cc ranks, +1 cha, +2 synergy) Knowledge: Arcana +21 (15 ranks, +6 int) Knowledge: Dungeoneering +11 (5 ranks, +6 int) Knowledge: Geography +11 (5 ranks, +6 int) Knowledge: History +11 (5 ranks, +6 int) Knowledge: Local +11 (5 ranks, +6 int) Knowledge: Nobility & Royalty +11 (5 ranks, +6 int) Knowledge: The Planes +14 (8 ranks, +6 int) Listen +8 (1 cc rank, +0 wis, +2 familiar, +5 circumstance)) Perform: Oratory +3 (2 cc ranks, +1 cha) Profession: Merchant +14 (14 ranks, +0 wis) Spellcraft +26 (15 ranks, +6 int, +3 skill focus, +2 synergy) Spot +8 (1 cc rank, +0 wis, +2 familiar, +5 circumstance) Languages: - Common (Automatic) - Tashalan (Automatic) - Chultan (Bonus, Intelligence) - Draconic (Bonus, Intelligence) - Illuskan (Bonus, Intelligence) - Alzhedo (Bonus, Intelligence) - Chondathan (Bonus, Intelligence) - Elven (Bonus, Intelligence) - Infernal (2 skill points) - Celestial (2 skill points) - Goblin (2 skill points) - Giant (2 skill points) Spells Prepared - Level 0 Spells (DC17): 4 + 1 - Detect Magic x 2, Message x 2 + (d)Resistance - Level 1 Spells (DC18): 7 (4 + 2 int + 1 domain) - Magic Missile x 2, Protection from Evil, Grease, Burning Hands, Featherfall + (d)Shield - Level 2 Spells (DC19): 7 (4 + 2 int + 1 domain) - False Life, Scorching Ray, Alter Self, Hideous Laughter, Glitterdust, See Invisibility + (d)Resist Energy - Level 3 Spells (DC20): 7 (4 + 2 int + 1 domain) - Greater Mage Armor, Fireball, Fly, Haste, Protection from Energy, Resonating Bolt + (d)Dispel Magic - Level 4 Spells (DC21): 5 (3 + 1 int + 1 domain) - Dimension Door, Greater Invisibility, Polymorph, Resilient Sphere, Black Tentacles, (d)Remove Curse - Level 5 Spells (DC22): 5 (3 + 1 int + 1 domain) - Hold Monster, Cone of Cold, Dismissal, Baleful Polymorph + (d)Mage’s Private Sanctum - Level 6 Spells (DC23): 4 (2 + 1 int + 1 domain) - Chain Lightning, Lingering Flames, [OPEN SLOT] + (d)Greater Dispel Magic Equipment: 88,000gp, 28k 1 item limit Armor & Shield - None Melee weapons -Dagger, masterwork (302gp, 1lb) Ranged weapons - None Miscellaneous Magical or Psionic Items - Ring of Sustenance & Counterspells: Dispel Magic (6500gp, -lb) - Ring of Protection +1 (2000gp, -lb) - Headband of Intellect +4 (crafted, 8000gp, 640xp, -lb) - Cloak of Displacement, minor (crafted, 12000gp, 960xp, 1lb) - Gloves of Dexterity +4 (crafted, 8000 gp, 640xp -lb) - Vest of Resistance +3 (crafted, 4500gp, 640xp, 1lb) - Handy Haversack (2000 gp, 5lb) - Boots, winged (crafted, 8000gp, 640xp, 1lb) - Moonstone Mask (crafted, 6000gp, 480xp, -lb) [sblock=Moonstone Mask] From Magic of Faerun. Provides wearer with [i]Darkvision[/i] and +5 circumstance bonus to Spot and Listen checks. Takes up the eye lenses/goggles slot. [/sblock] - Rod of Lesser Metamagic: Maximize (14000gp, 5lb) - Rod of Lesser Metamagic: Extend (3000gp, 5lb) - Healing Belt (750gp, 1lb) Potions Mundane equipment -2x Explorer’s Outfit, high quality (40gp, 1 worn, 1 8lb) -2x Courtier’s Outfit (60gp, 12lb) -Miscellaneous Jewelry (250gp, -) -Potion Belt, masterwork (60gp, 1lb) -Spell Component Pouch (5gp, 1lb) -4x Spellbooks -Bedroll (1sp, 5lb) -Flint & Steel (1gp, -) -12 bottles of various fine wines, carried for personal enjoyment and business chat Expensive Material Components Greater Mage Armor: 16 x 25gp = 400gp True Seeing: 4 x 250gp = 1000gp Stoneskin: 4 x 250gp = 1000gp (Note - Still working on this section) Weight Carried: 28lb (rest in Haversack) Remaining money: 10,069 [sblock=Spellbooks] (Note: Per Leif, extra spells above the standard [2 per level + domain spell] purchased at the following cost: 1st level - 25 2nd level - 150 3rd level - 375 4th level - 600 5th level - 750 6th level - 900 4 spells books, 305 of 400 pages full SPELLBOOKS [b][u]Level 0 Spells (19 pages)[/u][/b][u][/u] - Acid Splash - Detect Poison - Detect Magic - Read Magic - Daze - Dancing Lights - Flare - Light - Ray of Frost - Ghost Sound - Disrupt Undead - Touch of Fatigue - Mage Hand - Mending - Message - Open/Close - Arcane Mark - Prestidigitation - (d) Resistance [b][u]Level 1 Spells (17 pages)[/u][/b][u][/u] - Mage Armor - Grease - Magic Missile - Burning Hands - Ray of Enfeeblement - Feather Fall - Protection from Evil - Obscuring Mist - Identify - (d) Shield - Unseen Servant - Comprehend Languages - Charm Person (25gp) - Sleep (25gp) - Expeditious Retreat (25gp) - Lesser Orb of Acid (25gp, CA) - Lesser Orb of Sound (25gp, CA) [b][u]Level 2 Spells (32 pages)[/u][/b][u][/u] - Scorching Ray - Blur - False Life - Knock - (d) Resist Energy - Alter Self (150gp) - Arcane Lock (150gp) - Acid Arrow (150gp) - Glitterdust (150gp) - See Invisibility (150gp) - Hideous Laughter (150gp) - Gust of Wind (150gp) - Shatter (150gp) - Darkvision (150gp) - Fox’s Cunning (150gp) [b][u]Level 3 Spells (45 pages)[/u][/b]450 vrs 375 - Fireball - Lightning Bolt - Greater Mage Armor (CM) - Protection from Energy - (d) Dispel Magic - Displacement (375p) - Haste (375gp) - Fly (375gp) - Water Breathing (375gp) - Stinking Cloud (375gp) - Bands of Steel (375gp, CA) - Resonating Bolt (375gp, CA) [b][u]Level 4 Spells (52 pages)[/u][/b][u][/u]600 vrs 700 - Stoneskin - Black Tentacles - Dimension Door - Greater Invisibility - (d) Remove Curse - Charm Monster (600gp) - Fire Shield (600gp) - Resilient Sphere (600gp) - Stone Shape (600gp) - Blast of Flame (600gp, CA) - Orb of Force (600gp, CA) - Burning Blood (600gp, CA) [b][u]Level 5 Spells (80 pages)[/u][/b]750 vrs 1125 - Hold Monster - Cone of Cold - Teleport - Dismissal - (d) Mage’s Private Sanctum - Cloudkill (750gp) - Feeblemind (750gp) - Wall of Force (750gp) - Overland Flight (750gp) - Baleful Polymorph (750gp) - Freezing Fog (750gp, CA) - Vitriolic Sphere (750 gp, CA) - Arc of Lightning (750gp, CA) [b][u]Level 6 Spells (60 pages)[/u][/b]900 vrs 1650 - Chain Lightning - Disintegration - True Seeing - Antimagic Field - (d) Greater Dispel Magic - Global of Invulnerability (900gp) - Acid Fog (900gp) - Lingering Flames (900gp, CM) [/sblock] [b]Description[/b] Vaidun stands about six feet in height and has a slender build. His dusky skin in smooth and supple, and his features are refined and pleasant, handsome. His wide smile shows a perfect set of bright white teeth, and he wears his raven black hair long, braided into numerous small, decorated braids. His eyes are like a pair of glittering onyx stones, and Vaidun usually wears an extremely well trimmed mustache and goatee. He is always well-dressed, being quite meticulous about his grooming. He prefers soft leathers and fine silks, easily fitting in among the noble and wealthy of Waterdeep. His tastes extend to a love of fine jewelry, and he often accentuates his finery with select items of silver, gold and gems. [URL=http://img12.imageshack.us/my.php?image=vaidunkaleb.jpg][IMG]http://img12.imageshack.us/img12/2424/vaidunkaleb.jpg[/IMG][/URL] [b]Background[/b] Vaidun hails from the southern realm of Tashalar, the son of a wealthy merchant lord. As such, his aptitude for magic was identified at an early age, and his family had the wealth to help him develop and harness that ability, apprenticing him to the wizard Glhoe Zarunn. After many years of study, Vaidun was deemed adequately schooled, and returned to help his family run their booming wine and liquor business. An adventurous streak, coupled with the need to be on his own, led Vaidun to begin accompany shipments to their destinations, and the young wizard traveled the Shining Sea and Lake of Steam regions, and all along the Sword Coast. Eventually, Vaidun settled in the City of Splendors, where he still acts as a front man for his family’s business when he is not busy adventuring. He spends the rest of his time adventuring, seeking the fortune and glory that comes with such pursuits. His adventuring career has taken him across the North. He has made incursions into Undermountain, explored caverns in the Star Mounts, trekked across the High Moor, and generally traveled far and wide across the Savage Frontier. He dreams of someday exploring the Fallen Lands and western Anarauch, hoping to discover the secrets of the ancient Netheril Empire. [b]Additional Character Notes & Personality Profile[/b] Keen of mind and reflex, Vaidun is quick to act and very practical, always able to point out both the strong points and flaws in any plan. His companions generally appreciate his honesty and forthrightness, and he is well respected among all that know him. Although a brave and confident individual, Vaidun willingly withdraws in the face of overwhelming odds, believing discretion to be the better part of valor. He is an excellent listener, and enjoys telling stories, as well. His sense of humor is well known, and he can often be found joking and laughing with friends and strangers alike. Growing up in Tashalar and working for his family busioness, Vaidun developed a taste for fine wines and beverages. Since moving to Waterdeep, Undermountain Alurlyath has become a particular favorite, and he has gone to great lengths to make the proper contacts in Skullport to ensure that he always has a limited quanity of that fine vintage on hand. He also enjoys music, stories and tales of far away places, fine works of art, and blends of excellent tobaccos. He has a great love of challenges of the mind, and is quick to accept any challenge that relies on wits to sustain him. Vaidun is familiar with most nations and large cities along the Sword Coast, having traveled extensively before settling in Waterdeep. When not busy adventuring or managing his shop, he can often be found gambling at the Gentle Mermaid or enjoying a drink at the Misty Beard. His mercantile ties to his homeland have served him well, and he helps his family supply fine Tashalar wines to the city for a substantial profit. Vaidun has an intense passion for language, and is something of a linguist, speaking over a dozen different languages. He see this as a way to increase his knowledge of the arcane, as it broadens the sources he can pursue in his quest for eldritch might. Vaidun keeps a quaint but well-appointed townhome in North Ward, on the north side of Tarsar’s Street just west of the Roaringhorn Villa. His shop, Kale’s Fine Wines and Spirits, is located near where the High Road and Trader’s Way meet. When Vaidun is out of the city, his assistant Verh O'vesis (a tall lanky fellow with a dry, sardonic sense of humor) ably runs the shop in his absence. [/QUOTE]
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Leif's The Hall of the Rainbow Mage, RG A [D&D 3.5] L12
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