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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]
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<blockquote data-quote="Leif" data-source="post: 5760925" data-attributes="member: 48762"><p><strong>Underdark-Quest :The Vault of Larin Karr, Cont</strong></p><p></p><p>The Wizards have opted to proceed to the south, down the narrow, creepy hole that appears to serve as a passageway. The passage varies from five to eight feet in width and the ceiling is barely 7 feet high. There are more stalactites and stalagmites here as well, creating an obstacle-course-like situation such that it is only possible to move at one-fourth of your usual rate. The wizards struggle through this for one hundred yards, then two hundred yards, but still there is just more of the same -- the passageway extends to the south past the limits of your light. Only now the Wizards have gone so far to the south that they can no longer see the last area they were in where they had plenty of non-claustrophobic room. Then, from up ahead the Wizards begin to hear a clacking sound. Pressing on, they soon begin to enounter old strands of webs. Thick, ropy, gummy webs. The passage 15 feet ahead is choked off with webs, and strands of the webs extend back past where you are now and behind you some 40 feet, so burning them does not seem too wise. </p><p></p><p>OOC: This would be a good time to give me a marching order. Put Capizzio at the rear, unless DeWar shows up and says otherwise.</p></blockquote><p></p>
[QUOTE="Leif, post: 5760925, member: 48762"] [b]Underdark-Quest :The Vault of Larin Karr, Cont[/b] The Wizards have opted to proceed to the south, down the narrow, creepy hole that appears to serve as a passageway. The passage varies from five to eight feet in width and the ceiling is barely 7 feet high. There are more stalactites and stalagmites here as well, creating an obstacle-course-like situation such that it is only possible to move at one-fourth of your usual rate. The wizards struggle through this for one hundred yards, then two hundred yards, but still there is just more of the same -- the passageway extends to the south past the limits of your light. Only now the Wizards have gone so far to the south that they can no longer see the last area they were in where they had plenty of non-claustrophobic room. Then, from up ahead the Wizards begin to hear a clacking sound. Pressing on, they soon begin to enounter old strands of webs. Thick, ropy, gummy webs. The passage 15 feet ahead is choked off with webs, and strands of the webs extend back past where you are now and behind you some 40 feet, so burning them does not seem too wise. OOC: This would be a good time to give me a marching order. Put Capizzio at the rear, unless DeWar shows up and says otherwise. [/QUOTE]
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Leif's Whirtlestaff's Wizards' Academy, Reprise [Pfdr] [IC 04]
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