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Leif's Whirtlestaff's Wizards' Academy Reprise, [Pfdr] [OOC 03]
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<blockquote data-quote="Leif" data-source="post: 6044705" data-attributes="member: 48762"><p><strong>Sunset</strong></p><p></p><p>I've just been reading the section in Pathfinder RPG about ending the campaign. And, you know, we don't want this game to die a slow, lingering death that leaves a bad taste in everybody's mouth. So I'm setting the end of the campaign at 13th level, with the idea being that the time from 12th up to 13th will be sort of a 'victory lap' for the PCs to do all those neat things that you've always dreamed of doing with a high level wizard, but never had a chance to actually do.</p><p></p><p>Now that doesn't mean a 'carved in stone,' irrevocable end, but more of a 'soft' ending. So, like, we might take up the old characters again for a mission now and then, and non-intensive things like magic item crafting, castle-building, war-fighting, and researching new spells, can still be done.</p><p></p><p>But day-to-day adventuring with these PCs will end when they hit the lower threshold of 13th level. That will be the end of 9 levels' worth of adventuring, which I think is a pretty respectable milestone. It will certainly be the longest campaign that I've ever run, assuming that we can get that far, which is still a good way away. In fact, Whirtlestaff's already holds that title, because I've never run a campaign before for this long before. At least not by myself, Scotley.</p><p></p><p>Okay, I'm getting sad now, so I'll stop.</p></blockquote><p></p>
[QUOTE="Leif, post: 6044705, member: 48762"] [b]Sunset[/b] I've just been reading the section in Pathfinder RPG about ending the campaign. And, you know, we don't want this game to die a slow, lingering death that leaves a bad taste in everybody's mouth. So I'm setting the end of the campaign at 13th level, with the idea being that the time from 12th up to 13th will be sort of a 'victory lap' for the PCs to do all those neat things that you've always dreamed of doing with a high level wizard, but never had a chance to actually do. Now that doesn't mean a 'carved in stone,' irrevocable end, but more of a 'soft' ending. So, like, we might take up the old characters again for a mission now and then, and non-intensive things like magic item crafting, castle-building, war-fighting, and researching new spells, can still be done. But day-to-day adventuring with these PCs will end when they hit the lower threshold of 13th level. That will be the end of 9 levels' worth of adventuring, which I think is a pretty respectable milestone. It will certainly be the longest campaign that I've ever run, assuming that we can get that far, which is still a good way away. In fact, Whirtlestaff's already holds that title, because I've never run a campaign before for this long before. At least not by myself, Scotley. Okay, I'm getting sad now, so I'll stop. [/QUOTE]
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Leif's Whirtlestaff's Wizards' Academy Reprise, [Pfdr] [OOC 03]
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