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Leisure Time: Orcs, Humans, Elves, Dwarves
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<blockquote data-quote="Jeremy Ackerman-Yost" data-source="post: 397569" data-attributes="member: 4720"><p><strong>Re: Re: Dwarven Worker Unite</strong></p><p></p><p></p><p></p><p>But the greed of a dwarf is not usually self-motivated (at least not fully). It's usually clan-motivated. They want to acquire gold, weapons, etc. for the benefit of their clan/city/etc. This is why they are Lawful, because the benefit to the group means more than the benefit to self.</p><p></p><p>"Urlbag Lenninson" makes great sense, because a dwarf community could actually sustain communism in a large community. True Communism (like True Democracy) relies on the idea that given the option of being selfish and corrupt or doing their job properly, human beings will choose to do their job properly. This does not generally happen, because humans rationalize away the harm they are doing to distant others because the benefit to themselves is closer and, ultimately, more important to them. Dwarves don't have that problem. Every member of the clan is as important as themselves, including ones they hardly know or who live on the other side of the mountain. This is also why they make bad politicians. If all the people around you growing up are as important as you are, you're not going to learn to lie to them (an essential political skill).</p><p></p><p>So, 1) Their leaders don't lie to them. 2) Wealth is shared amongst the clan. 3) They actually <em>love</em> to work</p><p></p><p>Sounds like a worker's paradise to me.</p><p></p><p></p><p></p><p>I agree with you wholeheartedly. D&D Elves (and Dwarves to a lesser extent) should have been wiped out entirely eons ago. The supposed need for game balance weakens them to the point that the history of most worlds no longer makes sense. In order for the historical perspective of Elves weathering the storm for centuries or eons against the "lesser" races, the average elf would have to be able to personally account for at least 10 humans or 50 orcs in battle. With the stats as they are, that's just not happening.</p></blockquote><p></p>
[QUOTE="Jeremy Ackerman-Yost, post: 397569, member: 4720"] [b]Re: Re: Dwarven Worker Unite[/b] But the greed of a dwarf is not usually self-motivated (at least not fully). It's usually clan-motivated. They want to acquire gold, weapons, etc. for the benefit of their clan/city/etc. This is why they are Lawful, because the benefit to the group means more than the benefit to self. "Urlbag Lenninson" makes great sense, because a dwarf community could actually sustain communism in a large community. True Communism (like True Democracy) relies on the idea that given the option of being selfish and corrupt or doing their job properly, human beings will choose to do their job properly. This does not generally happen, because humans rationalize away the harm they are doing to distant others because the benefit to themselves is closer and, ultimately, more important to them. Dwarves don't have that problem. Every member of the clan is as important as themselves, including ones they hardly know or who live on the other side of the mountain. This is also why they make bad politicians. If all the people around you growing up are as important as you are, you're not going to learn to lie to them (an essential political skill). So, 1) Their leaders don't lie to them. 2) Wealth is shared amongst the clan. 3) They actually [i]love[/i] to work Sounds like a worker's paradise to me. I agree with you wholeheartedly. D&D Elves (and Dwarves to a lesser extent) should have been wiped out entirely eons ago. The supposed need for game balance weakens them to the point that the history of most worlds no longer makes sense. In order for the historical perspective of Elves weathering the storm for centuries or eons against the "lesser" races, the average elf would have to be able to personally account for at least 10 humans or 50 orcs in battle. With the stats as they are, that's just not happening. [/QUOTE]
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