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Lejendary Adventure -- continued
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<blockquote data-quote="Lunamancer" data-source="post: 776417" data-attributes="member: 11015"><p>Kenjib,</p><p></p><p>First, thanks for your kind words. It did take me quite a while to put that all together, but I particularly enjoyed doing the write-up of last night's game, as it was a lot of fun at the time, and fun to re-live it again. To answer your question:</p><p></p><p></p><p></p><p>The way it usually works when my friends and I play is the LM always has the final say. That's a basic fact of RPGs that the lot of us agree upon. Now then, when Gartak rolled against Stealth Ability to use the grappling hook, it more or less went like this:</p><p></p><p><strong>Me:</strong> I take my grapnel out of my backpack and tie it to the rope. Once I have it tied, I want to toss it up on the wall trying to catch it on one of the merlins maybe.</p><p></p><p><strong>LM:</strong> Do you have any Abilities that would cover that?</p><p></p><p><strong>Me (<em>thinking</em>):</strong> Oh, yeah, Stealth includes access.</p><p></p><p><strong>LM:</strong> Then roll against Stealth.</p><p></p><p>That's usually how it goes. Or often the LM will specify what Ability to roll against, and if the player feels his or her Avatar has another Ability that covers the action, he or she mentions it to the LM. As long as it's reasonable, the LM usually agrees. The LM has the final say, but the players have a lot of input. Of course, that's not really the one true way of doing it, but that way works really well for us.</p><p></p><p>We've never had any rules bickering come up. If there is a serious difference of opinion, like with any RPG, it can be discussed at length at the end of the session.</p></blockquote><p></p>
[QUOTE="Lunamancer, post: 776417, member: 11015"] Kenjib, First, thanks for your kind words. It did take me quite a while to put that all together, but I particularly enjoyed doing the write-up of last night's game, as it was a lot of fun at the time, and fun to re-live it again. To answer your question: The way it usually works when my friends and I play is the LM always has the final say. That's a basic fact of RPGs that the lot of us agree upon. Now then, when Gartak rolled against Stealth Ability to use the grappling hook, it more or less went like this: [B]Me:[/B] I take my grapnel out of my backpack and tie it to the rope. Once I have it tied, I want to toss it up on the wall trying to catch it on one of the merlins maybe. [B]LM:[/B] Do you have any Abilities that would cover that? [B]Me ([i]thinking[/i]):[/B] Oh, yeah, Stealth includes access. [B]LM:[/B] Then roll against Stealth. That's usually how it goes. Or often the LM will specify what Ability to roll against, and if the player feels his or her Avatar has another Ability that covers the action, he or she mentions it to the LM. As long as it's reasonable, the LM usually agrees. The LM has the final say, but the players have a lot of input. Of course, that's not really the one true way of doing it, but that way works really well for us. We've never had any rules bickering come up. If there is a serious difference of opinion, like with any RPG, it can be discussed at length at the end of the session. [/QUOTE]
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