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Lejendary Adventure -- continued
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<blockquote data-quote="Lunamancer" data-source="post: 777363" data-attributes="member: 11015"><p>Thanks. I'm glad the time I put into it was worthwhile.</p><p></p><p></p><p></p><p>Lejendary Adventure has been incredibly easy to learn. Understand where I come from--for years and years, I've seen other RPGs that I've really liked come and go, but I was never willing to give up AD&D. Why? Because I had so much experience with it, I was at the point where I could run a game smoothly, never having to look up a rule, and I even had quite a few monster stats memorized. What I didn't know, I knew the exact book and page number to find the answer. When a GM of any game knows the system that well, the game runs so smoothly, and that has the most potential for a really fun session.</p><p></p><p>It didn't even take me two months for me to be able to run LA comfortably and with confidence. In 4 months, I could run it almost as well as I could D&D (which I had started playing about 20 years ago to this day--more like 17 when I first started LA). In short, if LA wasn't so easy to learn, I would've just stuck with the game I already knew so well. Now granted, I haven't memorized nearly as many monster stats for LA than D&D, but that's okay, because most LA monsters can be summed up in just 5 stats: Health, Precision, Speed, Attack, and Defense.</p><p></p><p>I have had some experience with both Deadlands and Call of Cthulhu (I own more Deadlands books but have played CoC much more). LA is a percentile system, and pretty much just as straight forward as CoC. There are a few differences, but of the folks that I know personally who love CoC, they've also become fans of the LA game as well. The games operate similarly enough.</p><p></p><p>Deadlands I did not find to be particularly complicated. It's about on par with what I'd say is the majority of the games on the market in terms of difficulty... but as I said above, I've seen many such games come and go unwilling to give up the game I already knew so well. LA got me to switch because it was far simpler to learn than those of average difficulty, such as Deadlands. By the way, when I say switch, I don't mean I play one and only one game, I'm talking about my main game--the one I'll run weekly for a good amount of time.</p><p></p><p>Anyway, if you've enjoyed both D&D and CoC and what both games have had to offer, my best guess is you'd probably like LA, too. It's got the simplicity of CoC, the breadth in scope of D&D (that is, a fantasy genre with everything sorta tossed into the mix), supports the style of play of both games (Avatars are capable enough to go through dangerous dungeon crawls and come out triumphant--but are also frail enough so that there will always be creatures to scare the starch out of them!), and at the same time fills its own unique little niche.</p></blockquote><p></p>
[QUOTE="Lunamancer, post: 777363, member: 11015"] Thanks. I'm glad the time I put into it was worthwhile. Lejendary Adventure has been incredibly easy to learn. Understand where I come from--for years and years, I've seen other RPGs that I've really liked come and go, but I was never willing to give up AD&D. Why? Because I had so much experience with it, I was at the point where I could run a game smoothly, never having to look up a rule, and I even had quite a few monster stats memorized. What I didn't know, I knew the exact book and page number to find the answer. When a GM of any game knows the system that well, the game runs so smoothly, and that has the most potential for a really fun session. It didn't even take me two months for me to be able to run LA comfortably and with confidence. In 4 months, I could run it almost as well as I could D&D (which I had started playing about 20 years ago to this day--more like 17 when I first started LA). In short, if LA wasn't so easy to learn, I would've just stuck with the game I already knew so well. Now granted, I haven't memorized nearly as many monster stats for LA than D&D, but that's okay, because most LA monsters can be summed up in just 5 stats: Health, Precision, Speed, Attack, and Defense. I have had some experience with both Deadlands and Call of Cthulhu (I own more Deadlands books but have played CoC much more). LA is a percentile system, and pretty much just as straight forward as CoC. There are a few differences, but of the folks that I know personally who love CoC, they've also become fans of the LA game as well. The games operate similarly enough. Deadlands I did not find to be particularly complicated. It's about on par with what I'd say is the majority of the games on the market in terms of difficulty... but as I said above, I've seen many such games come and go unwilling to give up the game I already knew so well. LA got me to switch because it was far simpler to learn than those of average difficulty, such as Deadlands. By the way, when I say switch, I don't mean I play one and only one game, I'm talking about my main game--the one I'll run weekly for a good amount of time. Anyway, if you've enjoyed both D&D and CoC and what both games have had to offer, my best guess is you'd probably like LA, too. It's got the simplicity of CoC, the breadth in scope of D&D (that is, a fantasy genre with everything sorta tossed into the mix), supports the style of play of both games (Avatars are capable enough to go through dangerous dungeon crawls and come out triumphant--but are also frail enough so that there will always be creatures to scare the starch out of them!), and at the same time fills its own unique little niche. [/QUOTE]
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