Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Length and difficulty of combats
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Kzach" data-source="post: 5156879" data-attributes="member: 56189"><p>In another thread the issue of grindiness and combat length was brought up. I decided I wanted to discuss this aspect of 4e more so here's a thread for it.</p><p></p><p>My take on this is that I think a lot of DM's wrongly assume that combat in 4e is too easy. I think a lot of DM's attempt to compensate for this by throwing large and difficult encounters at the PC's, which in turn makes combats far longer than they're generally meant to be.</p><p></p><p>I don't think most DM's realise that 70% or so of combats SHOULD be easy for the PC's. Combats are a stepping stone in a process of investigation and story building. They should form a part of that process and be obstacles that the heroes need to overcome. They shouldn't, however, dominate the play experience.</p><p></p><p>Combats serve many purposes but ideally, most combats are merely hiccups, and shouldn't be the cause of indigestion. They provide rewards, XP, and further clues to help the story progress. 70% of combats are stormtroopers, with a few battle droids and the odd AT-AT.</p><p></p><p>Then you rescue the princess, steal the battle plans, and run for your life.</p><p></p><p>It's only when you face off with an important NPC that a combat should ever be deadly or difficult. An important question DM's should ask themselves when building large or very tough encounters is, "What purpose does this encounter serve and how does it drive the story forward in a meaningful way?"</p><p></p><p>If every encounter is at the level of Darth Maul and his entourage, then the DM is doing something very wrong. I mean... if everyone is having fun with that style of play, then sure, whatever, but if they're complaining that combats are taking too long, even if they defeat them all (and even if the combats are fairly tough, the odds are still in the PC's favour, it just means things take much longer and they have to rest more often), then the DM really has to take a step back and adjust both his expectations and his understanding of the game's mechanics.</p><p></p><p>At least, that's what I think. What do you think?</p></blockquote><p></p>
[QUOTE="Kzach, post: 5156879, member: 56189"] In another thread the issue of grindiness and combat length was brought up. I decided I wanted to discuss this aspect of 4e more so here's a thread for it. My take on this is that I think a lot of DM's wrongly assume that combat in 4e is too easy. I think a lot of DM's attempt to compensate for this by throwing large and difficult encounters at the PC's, which in turn makes combats far longer than they're generally meant to be. I don't think most DM's realise that 70% or so of combats SHOULD be easy for the PC's. Combats are a stepping stone in a process of investigation and story building. They should form a part of that process and be obstacles that the heroes need to overcome. They shouldn't, however, dominate the play experience. Combats serve many purposes but ideally, most combats are merely hiccups, and shouldn't be the cause of indigestion. They provide rewards, XP, and further clues to help the story progress. 70% of combats are stormtroopers, with a few battle droids and the odd AT-AT. Then you rescue the princess, steal the battle plans, and run for your life. It's only when you face off with an important NPC that a combat should ever be deadly or difficult. An important question DM's should ask themselves when building large or very tough encounters is, "What purpose does this encounter serve and how does it drive the story forward in a meaningful way?" If every encounter is at the level of Darth Maul and his entourage, then the DM is doing something very wrong. I mean... if everyone is having fun with that style of play, then sure, whatever, but if they're complaining that combats are taking too long, even if they defeat them all (and even if the combats are fairly tough, the odds are still in the PC's favour, it just means things take much longer and they have to rest more often), then the DM really has to take a step back and adjust both his expectations and his understanding of the game's mechanics. At least, that's what I think. What do you think? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Length and difficulty of combats
Top