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General Tabletop Discussion
*Pathfinder & Starfinder
Length and difficulty of combats
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<blockquote data-quote="DracoSuave" data-source="post: 5157183" data-attributes="member: 71571"><p>At level 1, bonuses is likely +4, with, on average, a 1d10 weapon (going up or down depending on role and class), for an average damage of 9.5.</p><p></p><p>At level 19, bonuses is likely +12 minimum, for an average damage of 17.5, with strikers doing considerably more. It's not unusual for strikers to be hitting bonuses almost equal to +30 at this point.</p><p></p><p>And then the leaders toss in their hit and damage bonuses, and you actually do get parity.</p><p></p><p>One way of looking at it is:</p><p></p><p>When you gain a level, are you able to squeeze in 8 more points of damage? No more is needed. If you do so by making others attack harder, or by the right feat, or you can bank it, and do sixteen more the next level... then you're golden.</p><p></p><p>So let's say you take that encounter power that does an extra [W] of damage, and knocks them prone. +[W] is on average, about 5 points of damage, so the question is, is that +2 to hit giving the monster an extra 3? Usually, it's much greater than that, so you can take that improvement, bank it for the next level, and not worry about it. </p><p></p><p>Most of the time tho, this level of analysis is unneeded. The game's pretty good about increasing damage done over an encounter as you gain levels.</p></blockquote><p></p>
[QUOTE="DracoSuave, post: 5157183, member: 71571"] At level 1, bonuses is likely +4, with, on average, a 1d10 weapon (going up or down depending on role and class), for an average damage of 9.5. At level 19, bonuses is likely +12 minimum, for an average damage of 17.5, with strikers doing considerably more. It's not unusual for strikers to be hitting bonuses almost equal to +30 at this point. And then the leaders toss in their hit and damage bonuses, and you actually do get parity. One way of looking at it is: When you gain a level, are you able to squeeze in 8 more points of damage? No more is needed. If you do so by making others attack harder, or by the right feat, or you can bank it, and do sixteen more the next level... then you're golden. So let's say you take that encounter power that does an extra [W] of damage, and knocks them prone. +[W] is on average, about 5 points of damage, so the question is, is that +2 to hit giving the monster an extra 3? Usually, it's much greater than that, so you can take that improvement, bank it for the next level, and not worry about it. Most of the time tho, this level of analysis is unneeded. The game's pretty good about increasing damage done over an encounter as you gain levels. [/QUOTE]
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