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General Tabletop Discussion
*Pathfinder & Starfinder
Length and difficulty of combats
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<blockquote data-quote="keterys" data-source="post: 5157185" data-attributes="member: 43019"><p>Assuming I'm actually trying to deal damage, instead of something a bit more utilitarian...</p><p></p><p>My bard went from 1d6+4 damage at 1st to 1d6+20 damage at 14th.</p><p></p><p>From 1st to 11th level, my fighter went from 1d10+4 damage to 1d10+26 damage. </p><p></p><p>Barbarian was 3d6 + 6 at 1st and 5d6 + 36 at 17th.</p><p></p><p>Warlord went from 1d8 + 4 to 1d10 + 13 at 14th on his at-will, but I barely get a chance to use them.</p><p></p><p>So each about tripled their at-will except the warlord who more typically hits for 2d10 + 13. Which isn't enough to counterbalance the hp gap from 1st to that level, but it's a very sizable chunk. And it is enough to balance the hp gap from, say, 4th to those levels.</p><p></p><p>But, I also didn't have Sweeping Blow or Come and Get It at 1st, and those make a big difference when I can hit multiple guys. Or Menacing Thunder to hit multiple enemies and give my allies +2 attack. Nevermind the action point to give all my allies +6 attack and damage for a round. Or the warlord whose minor actions tend to give people +5 or +6 damage against an enemy and standards tend to give +6 or +7 damage. Warlord's Attrition or Strike plus Inspired Belligerence and stuff just dies very, very quickly.</p><p></p><p>And I've got similar results from other folks I know. In the house rules forum, the truly solo thread has one DM whose giving something resist 30 because all the partys at-wills do over 20 and he doesn't want the at-will to pierce, plus Mesh Hong suggesting bumping hp of a solo by 60% so that it gets to last more than two rounds.</p><p></p><p>I do know some people who dealt, say, 1d12+4 at 1st level and deal 1d12+9 at 18th level, though, and sure - get enough of those together and things will go slower. So I'd suggest taking proactive steps to get those people dealing more damage.</p><p></p><p>But, yeah, my biggest problem _hands down_ is with individual people who are slow. I actually tracked it on one game that was going slowly, compared to the other two paragon games I play, and the DM regularly takes 12 minutes to figure out what monsters are doing while everyone of the 17th level PCs finish up their stuff in a minute or less.</p></blockquote><p></p>
[QUOTE="keterys, post: 5157185, member: 43019"] Assuming I'm actually trying to deal damage, instead of something a bit more utilitarian... My bard went from 1d6+4 damage at 1st to 1d6+20 damage at 14th. From 1st to 11th level, my fighter went from 1d10+4 damage to 1d10+26 damage. Barbarian was 3d6 + 6 at 1st and 5d6 + 36 at 17th. Warlord went from 1d8 + 4 to 1d10 + 13 at 14th on his at-will, but I barely get a chance to use them. So each about tripled their at-will except the warlord who more typically hits for 2d10 + 13. Which isn't enough to counterbalance the hp gap from 1st to that level, but it's a very sizable chunk. And it is enough to balance the hp gap from, say, 4th to those levels. But, I also didn't have Sweeping Blow or Come and Get It at 1st, and those make a big difference when I can hit multiple guys. Or Menacing Thunder to hit multiple enemies and give my allies +2 attack. Nevermind the action point to give all my allies +6 attack and damage for a round. Or the warlord whose minor actions tend to give people +5 or +6 damage against an enemy and standards tend to give +6 or +7 damage. Warlord's Attrition or Strike plus Inspired Belligerence and stuff just dies very, very quickly. And I've got similar results from other folks I know. In the house rules forum, the truly solo thread has one DM whose giving something resist 30 because all the partys at-wills do over 20 and he doesn't want the at-will to pierce, plus Mesh Hong suggesting bumping hp of a solo by 60% so that it gets to last more than two rounds. I do know some people who dealt, say, 1d12+4 at 1st level and deal 1d12+9 at 18th level, though, and sure - get enough of those together and things will go slower. So I'd suggest taking proactive steps to get those people dealing more damage. But, yeah, my biggest problem _hands down_ is with individual people who are slow. I actually tracked it on one game that was going slowly, compared to the other two paragon games I play, and the DM regularly takes 12 minutes to figure out what monsters are doing while everyone of the 17th level PCs finish up their stuff in a minute or less. [/QUOTE]
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