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General Tabletop Discussion
*Pathfinder & Starfinder
Length and difficulty of combats
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<blockquote data-quote="Jhaelen" data-source="post: 5157899" data-attributes="member: 46713"><p>I've been thinking recently that 4e is lacking something that Ars Magica uses:</p><p>In Ars Magica there's a standard combat system to be used for the majority of (minor) combat situations and an epic combat system for the times when things are getting messy.</p><p></p><p>Currently, 4e combat is always 'epic'. It's why I no longer really use random encounters. 'Epic' combat simply takes to long for my taste to waste it on ultimately inconsequential encounters. I'd currently rather use some kind of skill challenge.</p><p></p><p>But skill challenges aren't a perfect fit, either. What I'm looking for is something that is more tactical and actually (potentially) depletes powers as well as healing surges.</p></blockquote><p></p>
[QUOTE="Jhaelen, post: 5157899, member: 46713"] I've been thinking recently that 4e is lacking something that Ars Magica uses: In Ars Magica there's a standard combat system to be used for the majority of (minor) combat situations and an epic combat system for the times when things are getting messy. Currently, 4e combat is always 'epic'. It's why I no longer really use random encounters. 'Epic' combat simply takes to long for my taste to waste it on ultimately inconsequential encounters. I'd currently rather use some kind of skill challenge. But skill challenges aren't a perfect fit, either. What I'm looking for is something that is more tactical and actually (potentially) depletes powers as well as healing surges. [/QUOTE]
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Length and difficulty of combats
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