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General Tabletop Discussion
*Dungeons & Dragons
Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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<blockquote data-quote="GreyLord" data-source="post: 9238517" data-attributes="member: 4348"><p>I DO play old school D&D. That's also how I play 5e like, I play it almost just like I played AD&D, BX and BECMI in some ways.</p><p></p><p>NOW...if we are discussing 4e I admit...those tended to be a bit longer in rounds and decisions.</p><p></p><p>It seems to sound as if my games move incredibly fast though from what I'm reading in this thread. I never really thought they would be fast, but it sounds as if they run fast enough people can't believe that they run that quickly!</p><p></p><p>There is one that may have run pretty fast though now that I think about it.</p><p></p><p>Hmm, a module I ran last year for Castles and Crusades/BX was a PF module called Thornkeep. I ran the entire thing in somewhere around 2-4 hours (can't remember the exact time it took except that we finished it all in one session, or one afternoon). That one was a bit bigger than my usual group with around 10 people though, so a few adjustments for that number. That was with extended family (Family Reunion) though so they really know how I like to run my games and we get along with how we see things pretty well. That probably ran even faster and smoother than other games simply because of that. </p><p></p><p>Would people consider that fast?</p><p></p><p>Something I suppose people can consider is when looking at the tournament modules from the past. Those games were meant to be run in tournaments and so were meant to be gotten through. How long would it take people who have 30 minute combats to get through one of those today at that speed? </p><p></p><p>Trying to put it into perspective for those who can't understand how games can flow like this.</p><p></p><p>I never actually really thought my games were actually excessively fast, but...maybe it's just how they used to run when I first started decades ago and I just never changed?</p><p></p><p>Not sure. It's strange seeing the differences of time here.</p></blockquote><p></p>
[QUOTE="GreyLord, post: 9238517, member: 4348"] I DO play old school D&D. That's also how I play 5e like, I play it almost just like I played AD&D, BX and BECMI in some ways. NOW...if we are discussing 4e I admit...those tended to be a bit longer in rounds and decisions. It seems to sound as if my games move incredibly fast though from what I'm reading in this thread. I never really thought they would be fast, but it sounds as if they run fast enough people can't believe that they run that quickly! There is one that may have run pretty fast though now that I think about it. Hmm, a module I ran last year for Castles and Crusades/BX was a PF module called Thornkeep. I ran the entire thing in somewhere around 2-4 hours (can't remember the exact time it took except that we finished it all in one session, or one afternoon). That one was a bit bigger than my usual group with around 10 people though, so a few adjustments for that number. That was with extended family (Family Reunion) though so they really know how I like to run my games and we get along with how we see things pretty well. That probably ran even faster and smoother than other games simply because of that. Would people consider that fast? Something I suppose people can consider is when looking at the tournament modules from the past. Those games were meant to be run in tournaments and so were meant to be gotten through. How long would it take people who have 30 minute combats to get through one of those today at that speed? Trying to put it into perspective for those who can't understand how games can flow like this. I never actually really thought my games were actually excessively fast, but...maybe it's just how they used to run when I first started decades ago and I just never changed? Not sure. It's strange seeing the differences of time here. [/QUOTE]
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General Tabletop Discussion
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Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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