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Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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<blockquote data-quote="el-remmen" data-source="post: 9247192" data-attributes="member: 11"><p>So I was able to record my remote game (we play over zoom, using OBR maps for the exploration phase and a table camera and minis for combat) and use that to extract a lot of data about combat length.</p><p></p><p>The central conclusion is obvious: This group takes <em>significantly longer </em> to play out combat than my in-person group.</p><p></p><p>Now there are two main reason for this, I think:</p><p>1. It is a 5th level party (with one 4th level character), while the in-person group just reached 3rd, meaning the former has more options to choose from each turn.</p><p>2. Since we play remotely via camera, I have to move all the minis and there is a lot of time spent clarifying what they see on the screen.</p><p></p><p>But I think this group just has a more laconic style.</p><p></p><p>We only had one combat in a 3 hour session (it was more like 2.5 hours b/c of technical difficulty at the beginning). It lasted slightly more than 2 rounds (I'm calling it 3 rounds)</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center"><strong>Session #</strong></p> </th><th><strong>Encounter</strong></th><th><strong>Combat Type</strong></th><th><p style="text-align: center"><strong>Party Level</strong></p> </th><th><p style="text-align: center"><strong>IG Rounds</strong></p> </th><th><p style="text-align: center"><strong>RW Time</strong></p> </th><th><p style="text-align: center"><strong>Average / Rd</strong></p> </th></tr><tr><td><p style="text-align: center">43</p> </td><td>4 <a href="https://how-i-run-it.com/2022/12/06/troglodyte-grunt/" target="_blank">troglodyte grunts</a>, 1<a href="https://how-i-run-it.com/2022/11/22/troglodyte-meatseeker/" target="_blank"> troglodyte meatseeker</a></td><td><p style="text-align: center">G</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">0:39:54:00</p> </td><td><p style="text-align: center">0: 13: 18</p> </td></tr></table><p></p><p>Because it was recorded I was able to determine exactly how long it took to roll and collect initiative scores (1 minute 57 seconds) and the average time per round if we subtract that initiative "round zero" (12 minutes 39 seconds) and the actual round lengths were as follows:</p><p></p><p>Rd 0: 0:01:57</p><p>Rd 1: 0:15:04</p><p>Rd 2: 0:18:31</p><p>Rd 3: 0:04:26</p><p></p><p>One other thing to consider is that no one in this party has any area of effect spells and it was in a small enclosed space, meaning even if they did, they would not have been that effective.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9247192, member: 11"] So I was able to record my remote game (we play over zoom, using OBR maps for the exploration phase and a table camera and minis for combat) and use that to extract a lot of data about combat length. The central conclusion is obvious: This group takes [I]significantly longer [/I] to play out combat than my in-person group. Now there are two main reason for this, I think: 1. It is a 5th level party (with one 4th level character), while the in-person group just reached 3rd, meaning the former has more options to choose from each turn. 2. Since we play remotely via camera, I have to move all the minis and there is a lot of time spent clarifying what they see on the screen. But I think this group just has a more laconic style. We only had one combat in a 3 hour session (it was more like 2.5 hours b/c of technical difficulty at the beginning). It lasted slightly more than 2 rounds (I'm calling it 3 rounds) [TABLE] [TR] [TH][CENTER][B]Session #[/B][/CENTER][/TH] [TH][B]Encounter[/B][/TH] [TH][B]Combat Type[/B][/TH] [TH][CENTER][B]Party Level[/B][/CENTER][/TH] [TH][CENTER][B]IG Rounds[/B][/CENTER][/TH] [TH][CENTER][B]RW Time[/B][/CENTER][/TH] [TH][CENTER][B]Average / Rd[/B][/CENTER][/TH] [/TR] [TR] [TD][CENTER]43[/CENTER][/TD] [TD]4 [URL='https://how-i-run-it.com/2022/12/06/troglodyte-grunt/']troglodyte grunts[/URL], 1[URL='https://how-i-run-it.com/2022/11/22/troglodyte-meatseeker/'] troglodyte meatseeker[/URL][/TD] [TD][CENTER]G[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]0:39:54:00[/CENTER][/TD] [TD][CENTER]0: 13: 18[/CENTER][/TD] [/TR] [/TABLE] Because it was recorded I was able to determine exactly how long it took to roll and collect initiative scores (1 minute 57 seconds) and the average time per round if we subtract that initiative "round zero" (12 minutes 39 seconds) and the actual round lengths were as follows: Rd 0: 0:01:57 Rd 1: 0:15:04 Rd 2: 0:18:31 Rd 3: 0:04:26 One other thing to consider is that no one in this party has any area of effect spells and it was in a small enclosed space, meaning even if they did, they would not have been that effective. [/QUOTE]
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