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General Tabletop Discussion
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Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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<blockquote data-quote="el-remmen" data-source="post: 9247616" data-attributes="member: 11"><p>At first I was resistant to going back to the video and doing this because I did not want to risk getting into a situation where it felt like I was shaming a player by posting how long they take to take their turn. But then I could not resist my own curiosity and started doing it.</p><p></p><p>I am so glad I did!</p><p></p><p>Because I realized that for my game at least, it is very difficult to identify where one turn ends and another begins or who gets "credit" for a period of time spent doing/asking/suggesting X, Y, or Z.</p><p></p><p>For example, is the time I spend describing the effect of a PC's blow on a troglodyte part of their turn or get subtracted b/c it is the DM using the time. If another player interrupts the current player's turn to make a suggestion or correction, is that the current player's time? What if an opponent's readied action goes off and that attack needs to be resolved in the middle of the player's turn?</p><p>In other words, it gave me evidence to refute [USER=7017304]@jmartkdr2[/USER]'s suggestion that "by turn" is the important metric just due the potentially fluid nature of turns in our style of play. It may be that "by turn" is a more important metric in a different style of play.</p><p></p><p>Anyway, I did break down one round. If you add up the times, you will see it is less than the amount of time listed in my previous post - that is because of time I was having a hard time accounting for between and even during turns.</p><p></p><p><strong><u>Round One</u></strong> (5 PCs + 1 sidekick vs. 4 <a href="https://how-i-run-it.com/2022/12/06/troglodyte-grunt/" target="_blank">troglodyte grunts</a>, 1<a href="https://how-i-run-it.com/2022/11/22/troglodyte-meatseeker/" target="_blank"> troglodyte meatseeker</a>)</p><ol> <li data-xf-list-type="ol"><strong>Player A </strong>(Lore Bard 4): moves, gives inspiration, casts vicious mockery - <em>2 min, 45 sec</em></li> <li data-xf-list-type="ol"><strong>DM </strong>(moves meatseeker who then readies action): <em>32 seconds</em></li> <li data-xf-list-type="ol"><strong>Player B </strong>(Devotion Paladin): charges in and attacks meatseeker twice (but meatseeker's readied action also took place here) - <em>2 min, 14 seconds</em></li> <li data-xf-list-type="ol"><strong>Player C </strong>(Arcane Trickster 5): moves, kills the trog player A weakened - <em>1 min, 35 second</em></li> <li data-xf-list-type="ol"><strong>DM</strong> (one trog attacks twice): <em>46 seconds</em></li> <li data-xf-list-type="ol"><strong>Player D</strong> (Ranger 3 Rogue 1): attacks trog twice - <em>1 min, 6 seconds</em></li> <li data-xf-list-type="ol"><strong>Player E</strong> (Eldritch Knight 3, Abjurer 2): moves and attacks same trog as player D, killing it (but there was an opportunity attack against him on the way there) - <em>3 min, 9 seconds</em></li> <li data-xf-list-type="ol"><strong>DM: </strong>(moves two trogs who attack - 2 attacks each) <em>1 min, 24 seconds</em></li> </ol><p>The total time if you add it up this way is 13 min and 31 seconds, which leaves 1 minute and 33 seconds of "slippage." If need be, I'll put that on myself as DM, describing stuff or being slow to move the minis.</p><p></p><p>I will admit, a first, I was a little taken aback by the data I gathered from this combat, but breaking down the round actually served to make me feel like we are doing pretty good. A lot slower than the in-person game, but given the circumstances we are playing in and different play styles of the player's involved (only one player is in both games), a good pace.</p><p></p><p>Edit to add: The reason stopped after one round of breaking down is that I found the process tedious! So I can't promise I will do it again for every combat - but if I record my in-person game as I plan, I may do it for one of their combats.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9247616, member: 11"] At first I was resistant to going back to the video and doing this because I did not want to risk getting into a situation where it felt like I was shaming a player by posting how long they take to take their turn. But then I could not resist my own curiosity and started doing it. I am so glad I did! Because I realized that for my game at least, it is very difficult to identify where one turn ends and another begins or who gets "credit" for a period of time spent doing/asking/suggesting X, Y, or Z. For example, is the time I spend describing the effect of a PC's blow on a troglodyte part of their turn or get subtracted b/c it is the DM using the time. If another player interrupts the current player's turn to make a suggestion or correction, is that the current player's time? What if an opponent's readied action goes off and that attack needs to be resolved in the middle of the player's turn? In other words, it gave me evidence to refute [USER=7017304]@jmartkdr2[/USER]'s suggestion that "by turn" is the important metric just due the potentially fluid nature of turns in our style of play. It may be that "by turn" is a more important metric in a different style of play. Anyway, I did break down one round. If you add up the times, you will see it is less than the amount of time listed in my previous post - that is because of time I was having a hard time accounting for between and even during turns. [B][U]Round One[/U][/B] (5 PCs + 1 sidekick vs. 4 [URL='https://how-i-run-it.com/2022/12/06/troglodyte-grunt/']troglodyte grunts[/URL], 1[URL='https://how-i-run-it.com/2022/11/22/troglodyte-meatseeker/'] troglodyte meatseeker[/URL]) [LIST=1] [*][B]Player A [/B](Lore Bard 4): moves, gives inspiration, casts vicious mockery - [I]2 min, 45 sec[/I] [*][B]DM [/B](moves meatseeker who then readies action): [I]32 seconds[/I] [*][B]Player B [/B](Devotion Paladin): charges in and attacks meatseeker twice (but meatseeker's readied action also took place here) - [I]2 min, 14 seconds[/I] [*][B]Player C [/B](Arcane Trickster 5): moves, kills the trog player A weakened - [I]1 min, 35 second[/I] [*][B]DM[/B] (one trog attacks twice): [I]46 seconds[/I] [*][B]Player D[/B] (Ranger 3 Rogue 1): attacks trog twice - [I]1 min, 6 seconds[/I] [*][B]Player E[/B] (Eldritch Knight 3, Abjurer 2): moves and attacks same trog as player D, killing it (but there was an opportunity attack against him on the way there) - [I]3 min, 9 seconds[/I] [*][B]DM: [/B](moves two trogs who attack - 2 attacks each) [I]1 min, 24 seconds[/I] [/LIST] The total time if you add it up this way is 13 min and 31 seconds, which leaves 1 minute and 33 seconds of "slippage." If need be, I'll put that on myself as DM, describing stuff or being slow to move the minis. I will admit, a first, I was a little taken aback by the data I gathered from this combat, but breaking down the round actually served to make me feel like we are doing pretty good. A lot slower than the in-person game, but given the circumstances we are playing in and different play styles of the player's involved (only one player is in both games), a good pace. Edit to add: The reason stopped after one round of breaking down is that I found the process tedious! So I can't promise I will do it again for every combat - but if I record my in-person game as I plan, I may do it for one of their combats. [/QUOTE]
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