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Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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<blockquote data-quote="el-remmen" data-source="post: 9258373" data-attributes="member: 11"><p>Here is the data I extracted from my in-person game this past Sunday. I have added some categories that the new method of collecting info has made available to me, and that is changing how I determine some numbers.</p><p></p><p>1. I have started numbering encounters for this experiment so I can more easily reference them when discussing here.</p><p>2. I added a category for "# of Characters"</p><p>3. I added a category for "initiative," which lists how long it took to roll, collect, and note initiative.</p><p>4. "Real World (RW) Time" now does not include the amount of time it took to deal with determining initiative.</p><p>5. "Average / Rd" is now determined without including the amount of time use to determine initiative.</p><p></p><table style='width: 100%'><tr><th><p style="text-align: center"><strong>Session #</strong></p> </th><th><p style="text-align: center"><strong>Encounter #</strong></p> </th><th><p style="text-align: center"><strong># of Characters </strong></p> </th><th><p style="text-align: center"><strong>Encounter Type</strong></p> </th><th><p style="text-align: center"><strong>Combat Type</strong></p> </th><th><p style="text-align: center"><strong>Party Level</strong></p> </th><th><p style="text-align: center"><strong>IG Rounds</strong></p> </th><th><strong>Initiative</strong></th><th><p style="text-align: center"><strong>RW Time</strong></p> </th><th><p style="text-align: center"><strong>Average / Rd</strong></p> </th></tr><tr><td><p style="text-align: center">12</p> </td><td><p style="text-align: center">5</p> </td><td><p style="text-align: center">4 PCs + NPC ally</p> </td><td><p style="text-align: center">2 perytons</p> </td><td><p style="text-align: center">G</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">1:48</p> </td><td><p style="text-align: center">19:07</p> </td><td><p style="text-align: center">6:22</p> </td></tr><tr><td><p style="text-align: center">12</p> </td><td><p style="text-align: center">6</p> </td><td><p style="text-align: center">4 PCs + NPC ally</p> </td><td><p style="text-align: center">3 diseased wolves + Janx</p> </td><td><p style="text-align: center">G</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">2</p> </td><td><p style="text-align: center">1:38</p> </td><td><p style="text-align: center">11:47</p> </td><td><p style="text-align: center">5:53</p> </td></tr><tr><td><p style="text-align: center">12</p> </td><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">4 PCs + NPC ally</p> </td><td><p style="text-align: center">3 diseased wolves + Janx + 2 death dogs</p> </td><td><p style="text-align: center">G</p> </td><td><p style="text-align: center">3</p> </td><td><p style="text-align: center">7</p> </td><td><p style="text-align: center">1:54</p> </td><td><p style="text-align: center">45:21</p> </td><td><p style="text-align: center">6:29</p> </td></tr></table><p></p><p>It is worth noting that in Encounter 5, one of the perytons got away, in Encounter 6, the party put Janx to sleep with a spell, but since they had no way to effectively keep him prisoner, they ran knowing they'd encounter him again after they had his cure in hand, and in Encounter 7, the death dogs did not arrive until round 3 or 4 (see below).</p><p></p><p>I plan to return (if not tomorrow, then later in the week, it depends on how work and prep of this coming weekend's remote game games) and lay out how long each individual round was and break down one of these combats (probably encounter 7).</p><p></p><p>So far everything seems to be averaging out in around the same neighborhood.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9258373, member: 11"] Here is the data I extracted from my in-person game this past Sunday. I have added some categories that the new method of collecting info has made available to me, and that is changing how I determine some numbers. 1. I have started numbering encounters for this experiment so I can more easily reference them when discussing here. 2. I added a category for "# of Characters" 3. I added a category for "initiative," which lists how long it took to roll, collect, and note initiative. 4. "Real World (RW) Time" now does not include the amount of time it took to deal with determining initiative. 5. "Average / Rd" is now determined without including the amount of time use to determine initiative. [TABLE] [TR] [TH][CENTER][B]Session #[/B][/CENTER][/TH] [TH][CENTER][B]Encounter #[/B][/CENTER][/TH] [TH][CENTER][B]# of Characters [/B][/CENTER][/TH] [TH][CENTER][B]Encounter Type[/B][/CENTER][/TH] [TH][CENTER][B]Combat Type[/B][/CENTER][/TH] [TH][CENTER][B]Party Level[/B][/CENTER][/TH] [TH][CENTER][B]IG Rounds[/B][/CENTER][/TH] [TH][B]Initiative[/B][/TH] [TH][CENTER][B]RW Time[/B][/CENTER][/TH] [TH][CENTER][B]Average / Rd[/B][/CENTER][/TH] [/TR] [TR] [TD][CENTER]12[/CENTER][/TD] [TD][CENTER]5[/CENTER][/TD] [TD][CENTER]4 PCs + NPC ally[/CENTER][/TD] [TD][CENTER]2 perytons[/CENTER][/TD] [TD][CENTER]G[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]1:48[/CENTER][/TD] [TD][CENTER]19:07[/CENTER][/TD] [TD][CENTER]6:22[/CENTER][/TD] [/TR] [TR] [TD][CENTER]12[/CENTER][/TD] [TD][CENTER]6[/CENTER][/TD] [TD][CENTER]4 PCs + NPC ally[/CENTER][/TD] [TD][CENTER]3 diseased wolves + Janx[/CENTER][/TD] [TD][CENTER]G[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD][CENTER]1:38[/CENTER][/TD] [TD][CENTER]11:47[/CENTER][/TD] [TD][CENTER]5:53[/CENTER][/TD] [/TR] [TR] [TD][CENTER]12[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]4 PCs + NPC ally[/CENTER][/TD] [TD][CENTER]3 diseased wolves + Janx + 2 death dogs[/CENTER][/TD] [TD][CENTER]G[/CENTER][/TD] [TD][CENTER]3[/CENTER][/TD] [TD][CENTER]7[/CENTER][/TD] [TD][CENTER]1:54[/CENTER][/TD] [TD][CENTER]45:21[/CENTER][/TD] [TD][CENTER]6:29[/CENTER][/TD] [/TR] [/TABLE] It is worth noting that in Encounter 5, one of the perytons got away, in Encounter 6, the party put Janx to sleep with a spell, but since they had no way to effectively keep him prisoner, they ran knowing they'd encounter him again after they had his cure in hand, and in Encounter 7, the death dogs did not arrive until round 3 or 4 (see below). I plan to return (if not tomorrow, then later in the week, it depends on how work and prep of this coming weekend's remote game games) and lay out how long each individual round was and break down one of these combats (probably encounter 7). So far everything seems to be averaging out in around the same neighborhood. [/QUOTE]
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