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General Tabletop Discussion
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Length of Combat & Time Taken per Round (collecting data from my games - updated 3/13 with an hour 30 minute 11 round battle!)
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<blockquote data-quote="el-remmen" data-source="post: 9262387" data-attributes="member: 11"><p>I ran a session of my Revenants of Saltmarsh remote game again yesterday. Once again there was only one combat (the party fled the scene of the last combat and did a lot of exploring trying to find the specific passage they are seeking, and hoping to avoid - in their words - "having to kill more 'innocent troglodytes'" and then ran into a couple of <a href="https://how-i-run-it.com/2022/11/29/troglodyte-scout/" target="_blank">troglodyte scouts</a>).</p><p></p><p>The set-up for the combat had the party climbing a series of subterranean cascading waterfalls. As they reached the top, the party paladin was squating in the mud holding the rope and the party bard was climbing, when the trogs attack from the other side of the underground stream (with steep banks). The halfling rogue and the paladin's xvart sidekick were already up when this happened.</p><p></p><table style='width: 100%'><tr><th>Session #</th><th>Encounter #</th><th>Encounter</th><th>Combat Type</th><th>Party Level</th><th>IG Rounds</th><th>RW Time</th><th>Average / Rd</th></tr><tr><td><p style="text-align: center">44</p> </td><td><p style="text-align: center">2</p> </td><td>2 <a href="https://how-i-run-it.com/2022/11/29/troglodyte-scout/" target="_blank">trog scouts</a></td><td><p style="text-align: center">G</p> </td><td>4 at 5, 1 at 4</td><td><p style="text-align: center">4</p> </td><td><p style="text-align: center">39:50</p> </td><td><p style="text-align: center">9:58</p> </td></tr></table><p></p><p>Unfortunately, I was unable to record how long it took to determine initiative because I asked everyone to roll and record it before we took our break and proceeded to pause the recording. And while I remembered to restart recording right before combat actually started, I missed the establishing of initiative.</p><p></p><p>The individual round lengths are as follows:</p><p></p><p>Rd 1: 3:31 (a surprise round, plus the trogs used the "opening volley ability"</p><p>Rd 2: 13:28</p><p>Rd 3: 15:50</p><p>Rd 4: 7:01</p><p></p><p>Round 4 ended before the last two PCs got to act. Rounds 2 and 3 were greatly slowed down by some lack of clarity with the battlemat in terms of distance and positioning that required repeated clarification.</p></blockquote><p></p>
[QUOTE="el-remmen, post: 9262387, member: 11"] I ran a session of my Revenants of Saltmarsh remote game again yesterday. Once again there was only one combat (the party fled the scene of the last combat and did a lot of exploring trying to find the specific passage they are seeking, and hoping to avoid - in their words - "having to kill more 'innocent troglodytes'" and then ran into a couple of [URL='https://how-i-run-it.com/2022/11/29/troglodyte-scout/']troglodyte scouts[/URL]). The set-up for the combat had the party climbing a series of subterranean cascading waterfalls. As they reached the top, the party paladin was squating in the mud holding the rope and the party bard was climbing, when the trogs attack from the other side of the underground stream (with steep banks). The halfling rogue and the paladin's xvart sidekick were already up when this happened. [TABLE] [TR] [TH]Session #[/TH] [TH]Encounter #[/TH] [TH]Encounter[/TH] [TH]Combat Type[/TH] [TH]Party Level[/TH] [TH]IG Rounds[/TH] [TH]RW Time[/TH] [TH]Average / Rd[/TH] [/TR] [TR] [TD][CENTER]44[/CENTER][/TD] [TD][CENTER]2[/CENTER][/TD] [TD]2 [URL='https://how-i-run-it.com/2022/11/29/troglodyte-scout/']trog scouts[/URL][/TD] [TD][CENTER]G[/CENTER][/TD] [TD]4 at 5, 1 at 4[/TD] [TD][CENTER]4[/CENTER][/TD] [TD][CENTER]39:50[/CENTER][/TD] [TD][CENTER]9:58[/CENTER][/TD] [/TR] [/TABLE] Unfortunately, I was unable to record how long it took to determine initiative because I asked everyone to roll and record it before we took our break and proceeded to pause the recording. And while I remembered to restart recording right before combat actually started, I missed the establishing of initiative. The individual round lengths are as follows: Rd 1: 3:31 (a surprise round, plus the trogs used the "opening volley ability" Rd 2: 13:28 Rd 3: 15:50 Rd 4: 7:01 Round 4 ended before the last two PCs got to act. Rounds 2 and 3 were greatly slowed down by some lack of clarity with the battlemat in terms of distance and positioning that required repeated clarification. [/QUOTE]
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