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<blockquote data-quote="Rhenny" data-source="post: 6929852" data-attributes="member: 18333"><p>Easy and moderate encounters are between 1 and 3 for me. Hard and deadly ones, depending on the number of foes, can be anywhere from 4-12 so far. Encounter length is often situational, foe motives, PC motives, when in the adventuring day it occurs, and party composition. Lots of foes tends to take longer especially if party doesn't use area of effect spells to end it quicker.</p><p></p><p>I like having a variety of encounters (even ones that can last 1 or 2 rounds) and I design most of my adventures (and even modify the ones in pre-written adventures) to follow logic of the environment more than calculating difficulties. Even the short ones, if they are part of the story, can chip away at the party, and sometimes the noise will alert others, etc. For some reason, I'm so much more attentive to chain encounters now-a-days. In my games, often a moderate difficult encounter may just be the first wave of an extended set of encounters when reinforcements arrive. If PCs aren't careful, they might draw in 2, 3 or 4 encounters worth of combatants without chance for escape or rest. In one of my sessions, there was one moment where the group had to last 18 rounds total (at 6th level). That was scary (and it took about 2 1/2 hours to complete).</p></blockquote><p></p>
[QUOTE="Rhenny, post: 6929852, member: 18333"] Easy and moderate encounters are between 1 and 3 for me. Hard and deadly ones, depending on the number of foes, can be anywhere from 4-12 so far. Encounter length is often situational, foe motives, PC motives, when in the adventuring day it occurs, and party composition. Lots of foes tends to take longer especially if party doesn't use area of effect spells to end it quicker. I like having a variety of encounters (even ones that can last 1 or 2 rounds) and I design most of my adventures (and even modify the ones in pre-written adventures) to follow logic of the environment more than calculating difficulties. Even the short ones, if they are part of the story, can chip away at the party, and sometimes the noise will alert others, etc. For some reason, I'm so much more attentive to chain encounters now-a-days. In my games, often a moderate difficult encounter may just be the first wave of an extended set of encounters when reinforcements arrive. If PCs aren't careful, they might draw in 2, 3 or 4 encounters worth of combatants without chance for escape or rest. In one of my sessions, there was one moment where the group had to last 18 rounds total (at 6th level). That was scary (and it took about 2 1/2 hours to complete). [/QUOTE]
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