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General Tabletop Discussion
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Length of Game Play?
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<blockquote data-quote="taliesin15" data-source="post: 4284428" data-attributes="member: 22058"><p>Ten hours is certainly a long time for most people, but I have been in a few games/campaigns that regularly did that (usually an all-day Saturday affair, with pizza delivery halfway through)--I think there was a poll on this a couple years back...I've heard of some really insane gaming sessions, like one here that started Saturday afternoon and typically lasting all the way til dawn Sunday!!! Needless to say, these were all young guys, 18-24. </p><p></p><p>Most games I've been involved with tend to last 4-6 hours. Less than 3 seems not worth doing, unless like someone said, its on a weeknight. Part of the issue is how much time does the DM have to prep? My view is that those longer games tend to either be hack and slash varieties, or run by DMs that are *very* well organized. Sometimes also players are not used to the style of the DM, and if they have to role play more than usual, that can take the game longer, and if there's lots of riddles and tricks in a campaign, that also can take some time. Also, sometimes games geared to wilderness exploration can get involved, though tedious for some.</p></blockquote><p></p>
[QUOTE="taliesin15, post: 4284428, member: 22058"] Ten hours is certainly a long time for most people, but I have been in a few games/campaigns that regularly did that (usually an all-day Saturday affair, with pizza delivery halfway through)--I think there was a poll on this a couple years back...I've heard of some really insane gaming sessions, like one here that started Saturday afternoon and typically lasting all the way til dawn Sunday!!! Needless to say, these were all young guys, 18-24. Most games I've been involved with tend to last 4-6 hours. Less than 3 seems not worth doing, unless like someone said, its on a weeknight. Part of the issue is how much time does the DM have to prep? My view is that those longer games tend to either be hack and slash varieties, or run by DMs that are *very* well organized. Sometimes also players are not used to the style of the DM, and if they have to role play more than usual, that can take the game longer, and if there's lots of riddles and tricks in a campaign, that also can take some time. Also, sometimes games geared to wilderness exploration can get involved, though tedious for some. [/QUOTE]
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