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Length of peoples Campaigns?
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<blockquote data-quote="wedgeski" data-source="post: 6596481" data-attributes="member: 16212"><p>I've run all kinds of games: ultra-long adventure paths that have taken decades to play out; random low-level bubble campaigns that get picked up and then put down for years; homebrew campaigns designed to end when the clock strikes 20th level, but without a clear plan as to how to get there...all sorts.</p><p></p><p>One of my Dragonlance DLA campaigns will end next month, with a confrontation against Takhisis, no less than *twenty-nine years* after it began, with a group of my old school friends which meets only a few times a year. Quite unbelievable.</p><p></p><p>Anyone who has suggested that your choice of campaign depends more on your group and their circumstances than what they particularly want to play is spot-on, IMO.</p><p></p><p>There are a couple of things I haven't yet achieved, which are definitely on my D&D bucket list. I want to run an ultra-compact, ultra-themed specialist campaign where the start and end is determined by the progress of a single quest; dragon-riders exploring floating islands to find a macguffin, that kind of thing. Finish the quest, finish the campaign, move on to the next one. And secondly, I really want to run an extended sequence of short campaigns in the same homebrew, where the actions of the PC's have tangible consequences on the politics of the region over hundreds of years of game time. I've come close to this, but never found nirvana.</p></blockquote><p></p>
[QUOTE="wedgeski, post: 6596481, member: 16212"] I've run all kinds of games: ultra-long adventure paths that have taken decades to play out; random low-level bubble campaigns that get picked up and then put down for years; homebrew campaigns designed to end when the clock strikes 20th level, but without a clear plan as to how to get there...all sorts. One of my Dragonlance DLA campaigns will end next month, with a confrontation against Takhisis, no less than *twenty-nine years* after it began, with a group of my old school friends which meets only a few times a year. Quite unbelievable. Anyone who has suggested that your choice of campaign depends more on your group and their circumstances than what they particularly want to play is spot-on, IMO. There are a couple of things I haven't yet achieved, which are definitely on my D&D bucket list. I want to run an ultra-compact, ultra-themed specialist campaign where the start and end is determined by the progress of a single quest; dragon-riders exploring floating islands to find a macguffin, that kind of thing. Finish the quest, finish the campaign, move on to the next one. And secondly, I really want to run an extended sequence of short campaigns in the same homebrew, where the actions of the PC's have tangible consequences on the politics of the region over hundreds of years of game time. I've come close to this, but never found nirvana. [/QUOTE]
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