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Leomund's Tiny Hut in Tight Places
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<blockquote data-quote="Celebrim" data-source="post: 7856062" data-attributes="member: 4937"><p>These are all encounter design issues and you are making massive assumptions about what an encounter looks like or must look like. Just used as a wall of force that you can use to shape the dungeon terrain and also scout through and as a fall back position, this is massively broken. One of the biggest problems in dungeoneering is figuring out how to secure your fall back so that you can retreat out of a situation. This turns all of those issues into non-issues. Likewise, one of the biggest problems in dungeoneering is avoiding cascading reinforcements arriving. But with this, you can wall off entrances for very little cost because as a secure fallback and short rest position, you'll get value out of it even if it doesn't block something from coming from the left while you are trying to deal with something on the right. The only saving grace of this spell is the 1 minute casting time, but the fact that you can do it as a ritual means you can basically do it at will so any time you can spare a minute you can probably spare 10. Which means that if I'm a wizard I'm literally spamming this thing all the way through the dungeon, putting one at basically every intersection and chokepoint and doorway. Because why the heck not.</p><p></p><p>Which means even if there is some intelligent monster response to that tactic, you've taken a minor utility spell and made it game defining.</p><p></p><p>And it honestly gets worse. Because the spell is transparent from the inside but opaque from the inside, and because objects that were inside the dome when it was cast can pass through it, I've not only blinded the monsters but not myself, but if the monsters are trying to deal with the problem I can easily fill them with arrows while they cannot reply in return. It's not only a portable barrier, but a portable bunker.</p><p></p><p>There is just no defending this kind of thing.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7856062, member: 4937"] These are all encounter design issues and you are making massive assumptions about what an encounter looks like or must look like. Just used as a wall of force that you can use to shape the dungeon terrain and also scout through and as a fall back position, this is massively broken. One of the biggest problems in dungeoneering is figuring out how to secure your fall back so that you can retreat out of a situation. This turns all of those issues into non-issues. Likewise, one of the biggest problems in dungeoneering is avoiding cascading reinforcements arriving. But with this, you can wall off entrances for very little cost because as a secure fallback and short rest position, you'll get value out of it even if it doesn't block something from coming from the left while you are trying to deal with something on the right. The only saving grace of this spell is the 1 minute casting time, but the fact that you can do it as a ritual means you can basically do it at will so any time you can spare a minute you can probably spare 10. Which means that if I'm a wizard I'm literally spamming this thing all the way through the dungeon, putting one at basically every intersection and chokepoint and doorway. Because why the heck not. Which means even if there is some intelligent monster response to that tactic, you've taken a minor utility spell and made it game defining. And it honestly gets worse. Because the spell is transparent from the inside but opaque from the inside, and because objects that were inside the dome when it was cast can pass through it, I've not only blinded the monsters but not myself, but if the monsters are trying to deal with the problem I can easily fill them with arrows while they cannot reply in return. It's not only a portable barrier, but a portable bunker. There is just no defending this kind of thing. [/QUOTE]
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