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Leomund's Tiny Hut in Tight Places
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<blockquote data-quote="Tony Vargas" data-source="post: 7856261" data-attributes="member: 996"><p>The danger of wandering monsters and enemies re-enforcing previously cleared positions when you leave the dungeon to rest goes all the way back to when 0D&D was being playtested, prior to '74. Re-spawning is a CRPG simplification of that hoary consideration.</p><p></p><p>Basically everything in MMOs is ripped from D&D - sometimes via CRPGs, sometimes improved upon a bit, and there's cross-pollination back & forth, especially with terminology. But, D&D is the antecedent in all cases.</p><p></p><p>So obvious it's hardly worth acknowledging. Why it was powered up so profoundly from prior eds is a mystery.</p><p> The 5MWD (we called it the 15 MWD, back in the day, because our work ethic was stronger, yeah, something like that) has been a conundrum D&D has wrestled with its entire history, without entirely satisfactory solutions, either mechanical or playstyle.</p><p>5e resorts to a longer prescribed 'work day,' at 6-8 encounters, than any prior ed that even faintly hinted at one, too.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7856261, member: 996"] The danger of wandering monsters and enemies re-enforcing previously cleared positions when you leave the dungeon to rest goes all the way back to when 0D&D was being playtested, prior to '74. Re-spawning is a CRPG simplification of that hoary consideration. Basically everything in MMOs is ripped from D&D - sometimes via CRPGs, sometimes improved upon a bit, and there's cross-pollination back & forth, especially with terminology. But, D&D is the antecedent in all cases. So obvious it's hardly worth acknowledging. Why it was powered up so profoundly from prior eds is a mystery. The 5MWD (we called it the 15 MWD, back in the day, because our work ethic was stronger, yeah, something like that) has been a conundrum D&D has wrestled with its entire history, without entirely satisfactory solutions, either mechanical or playstyle. 5e resorts to a longer prescribed 'work day,' at 6-8 encounters, than any prior ed that even faintly hinted at one, too. [/QUOTE]
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