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<blockquote data-quote="FormerlyHemlock" data-source="post: 6577752" data-attributes="member: 6787650"><p>Actually, I think a lot of the fun in Riley37's <em>is</em> about overcoming the challenges. If you put the runes in Common, you'd still get whatever quantity of fun comes out of knowing what they say, but you'd be missing out on the fun of being able to <em>read secret runes that no one else can read.</em> That's why someone learns Comprehend Languages in the first place, so he can be an awesome Indiana Jones rune-reader. Same thing for almost-out-of-spell points rest time under LTH: preparing the new spells is fun you'd get next time anyway, but saving the party's bacon is fun that comes from LTH overcoming the question of where to rest.</p><p></p><p>The death knight scenario doesn't work unless you're willing to leave the wizard behind at a choke point (and hope that it was the <em>only</em> way to get to the other side), which, while kind of awesome, doesn't trivialize anything. It's a sacrificial play.</p><p></p><p>BTW, LTH is 3rd level, not 5th.</p><p></p><p>P.S. And yes, some players do enjoy playing through easy challenges in detail: <em>not</em> skipping over a combat just like the one you had. Last night, running Noble Rot: "[roll dice] Just as you finish cutting your way through to manor, 4 more Living Vines animate and attack you. Do you want to just lose 2 skeletons like you did last time?" "No, let's play it out." Player knew he would probably lose more than 2 skeletons, but he wanted to play it out anyway. I added up lumping in the four gargoyles on the roof (incidentally making it a double Deadly encounter, 10,800 XP out of 4,800) so it ended up being different and fun (grapple + fly is cool), but one of my two players was quite willing to play through the familiar challenge in detail, which I believe is Riley37's point.</p><p></p><p>I suspect that this has something in common with the popularity of Facebook games, and <em>2048</em>, etc.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 6577752, member: 6787650"] Actually, I think a lot of the fun in Riley37's [I]is[/I] about overcoming the challenges. If you put the runes in Common, you'd still get whatever quantity of fun comes out of knowing what they say, but you'd be missing out on the fun of being able to [I]read secret runes that no one else can read.[/I] That's why someone learns Comprehend Languages in the first place, so he can be an awesome Indiana Jones rune-reader. Same thing for almost-out-of-spell points rest time under LTH: preparing the new spells is fun you'd get next time anyway, but saving the party's bacon is fun that comes from LTH overcoming the question of where to rest. The death knight scenario doesn't work unless you're willing to leave the wizard behind at a choke point (and hope that it was the [I]only[/I] way to get to the other side), which, while kind of awesome, doesn't trivialize anything. It's a sacrificial play. BTW, LTH is 3rd level, not 5th. P.S. And yes, some players do enjoy playing through easy challenges in detail: [I]not[/I] skipping over a combat just like the one you had. Last night, running Noble Rot: "[roll dice] Just as you finish cutting your way through to manor, 4 more Living Vines animate and attack you. Do you want to just lose 2 skeletons like you did last time?" "No, let's play it out." Player knew he would probably lose more than 2 skeletons, but he wanted to play it out anyway. I added up lumping in the four gargoyles on the roof (incidentally making it a double Deadly encounter, 10,800 XP out of 4,800) so it ended up being different and fun (grapple + fly is cool), but one of my two players was quite willing to play through the familiar challenge in detail, which I believe is Riley37's point. I suspect that this has something in common with the popularity of Facebook games, and [I]2048[/I], etc. [/QUOTE]
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