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Leonin Races and subraces
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<blockquote data-quote="steeldragons" data-source="post: 6429488" data-attributes="member: 92511"><p>Yeah. If you want to make a 5e race. Then make a race...for/by 5e.</p><p></p><p>Leonin (which for some reason are named for lions when there are other felines represented.)</p><p>Ability Score: +2 to Dexterity.</p><p>Age: whatever it is.</p><p>Alignment: whatever it is.</p><p>Size: 5'-7' range. Medium.</p><p>Speed: 30' walking.</p><p>Darkvision: 60'</p><p>Keen Senses: you have proficicency in the Perception skill.</p><p>Feline Physique: Standing Jump 10 + Str. mod. feet long or high. +5' with a minimum 10' run up space.</p><p>Languages: Leonin, Common, the language of all big cats.</p><p>Subrace: Leonin, Jagurin, Panthrin</p><p></p><p>Leonin (or Maned Leonin)</p><p>Ability Score: +1 to Wis.</p><p>Roar of Royalty: You release a roar of command and ferocity that stuns your opponents in place: 15' cone, Dex. save. DC 8 + Con. mod. + Proficiency Bonus. Failed saves take 2d6 thunder damage and can't take actions until after your next turn. Successful saves take half damage and are not immobilized. </p><p> </p><p>Jagurin (or Spotted Leonin)</p><p>Ability Score: +1 to Str.</p><p>Cutting Claws: You have claws that are harder and larger than other catfolk, so much so that always have advantage for all climbing checks. With a free hand (or both), you can use them to make melee attacks (1 each hand), d4 each. If both claw attacks hit, and not wearing footwear, the Jagurin can rake with their feet claws for an additional 2d4. </p><p></p><p>Panthrin (or Dark Leonin)</p><p>Ability Score: +1 to Cha.</p><p>Shadow Stealth: as the Halfling <em>Naturally Stealthy </em>ability and have advantage on all Stealth checks in dimlight or darkness.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6429488, member: 92511"] Yeah. If you want to make a 5e race. Then make a race...for/by 5e. Leonin (which for some reason are named for lions when there are other felines represented.) Ability Score: +2 to Dexterity. Age: whatever it is. Alignment: whatever it is. Size: 5'-7' range. Medium. Speed: 30' walking. Darkvision: 60' Keen Senses: you have proficicency in the Perception skill. Feline Physique: Standing Jump 10 + Str. mod. feet long or high. +5' with a minimum 10' run up space. Languages: Leonin, Common, the language of all big cats. Subrace: Leonin, Jagurin, Panthrin Leonin (or Maned Leonin) Ability Score: +1 to Wis. Roar of Royalty: You release a roar of command and ferocity that stuns your opponents in place: 15' cone, Dex. save. DC 8 + Con. mod. + Proficiency Bonus. Failed saves take 2d6 thunder damage and can't take actions until after your next turn. Successful saves take half damage and are not immobilized. Jagurin (or Spotted Leonin) Ability Score: +1 to Str. Cutting Claws: You have claws that are harder and larger than other catfolk, so much so that always have advantage for all climbing checks. With a free hand (or both), you can use them to make melee attacks (1 each hand), d4 each. If both claw attacks hit, and not wearing footwear, the Jagurin can rake with their feet claws for an additional 2d4. Panthrin (or Dark Leonin) Ability Score: +1 to Cha. Shadow Stealth: as the Halfling [I]Naturally Stealthy [/I]ability and have advantage on all Stealth checks in dimlight or darkness. [/QUOTE]
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